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Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:37 pm
by Lighthawk
Cpl Kendall wrote:Sionnach Glic wrote:Also, you need to roll a d100 for the location of all the hits.
Actually the location is found by reversing the test numbers.
I keep forgetting about location rules. So the 29 becomes a 92, left leg hit. Multiple hit table says the next hit is also in the leg
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:41 pm
by Lighthawk
Ken: Edited last post to include your loot.
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:43 pm
by Uzume
So, extra roll
88 a miss
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:48 pm
by Aaron
Exterminator cartridge, that's the one shot flame thrower attachment right?
Can I slap that on or do I need Tech-Use?
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:50 pm
by Sionnach Glic
Cpl Kendall wrote:Actually the location is found by reversing the test numbers.
Oh....uh....whoops. I've just been rolling a D100 to find the location until now.
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:52 pm
by Aaron
Sionnach Glic wrote:
Oh....uh....whoops. I've just been rolling a D100 to find the location until now.
*shrug* It's not a big deal.
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:53 pm
by Sionnach Glic
True. Dead is dead.
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:56 pm
by Lighthawk
Uzume wrote:So, extra roll
88 a miss
Ah well, you got two good hits. 13 damage - 4 toughness = 9 damage out of 8 wounds. 1 crit damage to leg gives the thing a level of fatigue. Next hit, 8-4=4, so it's up to 5 crit damage, also to the leg, causing fractures. Agility reduced by 20 for 1d10 rounds (roll:2) and it takes 1d5 levels of fatigue (roll: 3) It now has four leves of fatigue, which equals it's toughness bonus, thus it passes out. Feel free to finish it off as you see fit. If you want to write up these results in the RP go ahead, or I can.
Exterminator cartridge, that's the one shot flame thrower attachment right?
Ya.
Can I slap that on or do I need Tech-Use?
You know I haven't found any rules in regards to that, so I'm going to say just slap it on. I'll say it has some straps you wind about your weapon and tighten down.
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 9:58 pm
by Aaron
Lighthawk wrote:
You know I haven't found any rules in regards to that, so I'm going to say just slap it on. I'll say it has some straps you wind about your weapon and tighten down.
Excellent, I'll remove the ye old pig sticker from the end though. Wouldn't want to tarnish the blade. You use it at half skill without the flame weapons talent though right?
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 10:01 pm
by Lighthawk
Cpl Kendall wrote:Lighthawk wrote:
You know I haven't found any rules in regards to that, so I'm going to say just slap it on. I'll say it has some straps you wind about your weapon and tighten down.
Excellent, I'll remove the ye old pig sticker from the end though. Wouldn't want to tarnish the blade. You use it at half skill without the flame weapons talent though right?
Again, I'm not sure, as the rules are rather vague about it. Plus don't flame weapons just hit as long as the target is in the cone of fire? How do you half that?
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 10:07 pm
by Aaron
Lighthawk wrote:
Again, I'm not sure, as the rules are rather vague about it. Plus don't flame weapons just hit as long as the target is in the cone of fire? How do you half that?
Well they don't have a "range", they go out to the maximum stated range regardless but it states pretty clearly in the book that you need the talents to use them effectively. It's one of those rules in the games that makes you go "err...what?".
I honestly have no idea how you could screw up hitting something with a flamer in RL unless you've pointed it the complete wrong way.
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 10:12 pm
by Sionnach Glic
You could just strike that rule out of our version if you wanted, LH. Maybe imposing some other penalty on him instead.
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 10:14 pm
by Aaron
Sionnach Glic wrote:You could just strike that rule out of our version if you wanted, LH. Maybe imposing some other penalty on him instead.
Quiet you!
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 10:15 pm
by Sionnach Glic
Always happy to help.
Re: Survival: Topic discussion
Posted: Tue Sep 08, 2009 10:15 pm
by Lighthawk
Cpl Kendall wrote:Lighthawk wrote:
Again, I'm not sure, as the rules are rather vague about it. Plus don't flame weapons just hit as long as the target is in the cone of fire? How do you half that?
Well they don't have a "range", they go out to the maximum stated range regardless but it states pretty clearly in the book that you need the talents to use them effectively. It's one of those rules in the games that makes you go "err...what?".
I honestly have no idea how you could screw up hitting something with a flamer in RL unless you've pointed it the complete wrong way.
Okay, found the rules. You do just point and shoot, and everything within the range and in a 30 degree cone before the flamer has to make an agility test to jump out of the way. If they fail, they take damage and have to make a second test or be set on fire. If the wielder doesn't have the flamer talent, the target gets a +30 to their test to avoid the flame.