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Re: 40k roleplay comments
Posted: Tue Feb 03, 2009 8:17 pm
by Mikey
Deepcrush wrote:Don't worry, I took care of it. 8)
It
was taken care of, Captain Trigger-Happy. I suppose random corpses are much more covert?
Re: 40k roleplay comments
Posted: Tue Feb 03, 2009 8:19 pm
by Aaron
Mikey wrote:
It was taken care of, Captain Trigger-Happy. I suppose random corpses are much more covert?
Don't worry, Stig has a great plan to dispose of Custom Officer Corpse.
Re: 40k roleplay comments
Posted: Tue Feb 03, 2009 8:20 pm
by Tsukiyumi
Chianti and fava beans?
Re: 40k roleplay comments
Posted: Tue Feb 03, 2009 8:21 pm
by Aaron
Tsukiyumi wrote:Chianti and fava beans?
That or shove him in the shuttles engine exhaust port and let him burn up on liftoff.
Re: 40k roleplay comments
Posted: Tue Feb 03, 2009 8:23 pm
by Tsukiyumi
Cpl Kendall wrote:Tsukiyumi wrote:Chianti and fava beans?
That or shove him in the shuttles engine exhaust port and let him burn up on liftoff.
That also works.
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 12:19 am
by Deepcrush
Tsukiyumi wrote:Well, if someone had just ordered Pahr to take care of it, it would've been much quieter.
I hit him with a silenced round. You guys didn't even hear it and you were next to him. 8)
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 12:20 am
by Deepcrush
Mikey wrote:Deepcrush wrote:Don't worry, I took care of it. 8)
It
was taken care of, Captain Trigger-Happy. I suppose random corpses are much more covert?
One guy missing is better then him logging in that you're here.
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 12:25 am
by Mikey
He really didn't know who we were, though...
Not that I mind. One dead, potentially heretical man is of no real consequence.
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 12:54 am
by Monroe
Well it makes sense. Why would someone give away the element of surprise and possibily their location killing the least important man present.
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 1:18 am
by Deepcrush
Better safe then sorry. Someone logging in that an Inq and company landed is never good. A guy gone missing when he should have been on duty, not such a big deal. This is a Hive world after all. People go missing all the time. Inq units showing up is much more noticed, no matter where you are.
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 3:23 am
by Tsukiyumi
I'm with Kendall; we toss his body up in one of the exhausts, fire up the engines for a few seconds, and that's that. The guy will stay missing.
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 3:59 am
by Deepcrush
Why dont you recommend that in the RP?
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 11:33 am
by Aaron
Yeah mention that in character and I'll shove him up there.
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 2:22 pm
by Deepcrush
Having someone who works at a space port get killed by a jetwash is simple enough. Someone else needs to post since I just did. Can't post twice in a row.
Re: 40k roleplay comments
Posted: Wed Feb 04, 2009 2:25 pm
by Sionnach Glic
I'll do it. I haven't posted in ages anyway.