Re: BETA SIM OOC THREAD
Posted: Sun Aug 29, 2010 10:11 pm
I've done it several times in the Alpha Sim, just make sure you plan it well.
In the other sim we have a lease. You pay so much for either a partial (you both share the yard) or total (you alone have access) for a set number of years.stitch626 wrote:I'm not too worried about that. I'm easily making more than I spend (though may not be enough profit to satisfy the business folks, yet).
Now a stupid question... how would a deal work where someone makes use of another persons facilities (shipyards specifically)?
Also, are we going to implement the resources from the other sim?
Unfortunately no. If it follows the same rules as the Alpha, it is assumed to travel the most direct route. If it is forced to go ROUND a territory for whatever reason, the trade route loses some of its value. If it is 50%+ longer than the original trade route would have been then, as per the rules, its simply not economically viable and therefore cannot be used.Tyyr wrote:Big brought up a good point about trade. Does it automatically follow the most direct route? My assumption was that unless arrangements were made it would travel around neighboring powers? For instance if I initiated trade between the Cardassians and the Klingons the ships would have to travel south, outside the Federation to get there and trade, not just plow right through the UFP.
It has to do with the use of fuel. Simply put if you double the distance you double the cost to transport something. Rather than mess with having to trade specific things its abstracted into trade points that are assumed to be good of sufficient value to merit trade with any other power. But very few goods can absorb an increase in transport cost of 100% and still keep a price point that makes them worth moving.Reliant121 wrote:Unfortunately no. If it follows the same rules as the Alpha, it is assumed to travel the most direct route. If it is forced to go ROUND a territory for whatever reason, the trade route loses some of its value. If it is 50%+ longer than the original trade route would have been then, as per the rules, its simply not economically viable and therefore cannot be used.Tyyr wrote:Big brought up a good point about trade. Does it automatically follow the most direct route? My assumption was that unless arrangements were made it would travel around neighboring powers? For instance if I initiated trade between the Cardassians and the Klingons the ships would have to travel south, outside the Federation to get there and trade, not just plow right through the UFP.
For instance, I want to put a route through to the Tholians meaning I need to navigate through Fed space. If permission is denied, since it adds a whole heap of distance onto the trade route it then becomes economically nonviable and therefore is an impossibility in the games rules.
You and I already have a deal on it. Just send me a list so I know whats going where.stitch626 wrote:Oops... sorry bout that BIG.