BETA SIM OOC THREAD

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Deepcrush
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Re: BETA SIM OOC THREAD

Post by Deepcrush »

I've done it several times in the Alpha Sim, just make sure you plan it well.
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Re: BETA SIM OOC THREAD

Post by stitch626 »

I'm not too worried about that. I'm easily making more than I spend (though may not be enough profit to satisfy the business folks, yet).


Now a stupid question... how would a deal work where someone makes use of another persons facilities (shipyards specifically)?

Also, are we going to implement the resources from the other sim?
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Re: BETA SIM OOC THREAD

Post by Lt. Staplic »

Eventually yes we will be.
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Re: BETA SIM OOC THREAD

Post by Mark »

stitch626 wrote:I'm not too worried about that. I'm easily making more than I spend (though may not be enough profit to satisfy the business folks, yet).


Now a stupid question... how would a deal work where someone makes use of another persons facilities (shipyards specifically)?

Also, are we going to implement the resources from the other sim?
In the other sim we have a lease. You pay so much for either a partial (you both share the yard) or total (you alone have access) for a set number of years.
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Re: BETA SIM OOC THREAD

Post by Lt. Staplic »

Everyone should have their stuff....

Turns are due the Tuesday after Labor Day, the 7th
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Re: BETA SIM OOC THREAD

Post by Tyyr »

I assume we need to input our own yearly loan income?

Oh and Big, you really need to work on your "Rah Rah Democracy!" spiel.
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Re: BETA SIM OOC THREAD

Post by BigJKU316 »

Huh?
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Re: BETA SIM OOC THREAD

Post by Tyyr »

Big brought up a good point about trade. Does it automatically follow the most direct route? My assumption was that unless arrangements were made it would travel around neighboring powers? For instance if I initiated trade between the Cardassians and the Klingons the ships would have to travel south, outside the Federation to get there and trade, not just plow right through the UFP.
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Re: BETA SIM OOC THREAD

Post by Nickswitz »

I'm liking how much we've changed this from the Alpha, means it will be interesting as opposed to the same or even running off the same ideals of the Alpha thread.
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Re: BETA SIM OOC THREAD

Post by Tyyr »

I've honestly paid little real attention to the other sim and from what I have seen I've got other ideas on how I want to run things in terms of the Cardassians. The big thing is different people playing the various powers. You get different perspectives on what each power should be doing.
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Re: BETA SIM OOC THREAD

Post by Reliant121 »

Tyyr wrote:Big brought up a good point about trade. Does it automatically follow the most direct route? My assumption was that unless arrangements were made it would travel around neighboring powers? For instance if I initiated trade between the Cardassians and the Klingons the ships would have to travel south, outside the Federation to get there and trade, not just plow right through the UFP.
Unfortunately no. If it follows the same rules as the Alpha, it is assumed to travel the most direct route. If it is forced to go ROUND a territory for whatever reason, the trade route loses some of its value. If it is 50%+ longer than the original trade route would have been then, as per the rules, its simply not economically viable and therefore cannot be used.

For instance, I want to put a route through to the Tholians meaning I need to navigate through Fed space. If permission is denied, since it adds a whole heap of distance onto the trade route it then becomes economically nonviable and therefore is an impossibility in the games rules.
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Re: BETA SIM OOC THREAD

Post by BigJKU316 »

Reliant121 wrote:
Tyyr wrote:Big brought up a good point about trade. Does it automatically follow the most direct route? My assumption was that unless arrangements were made it would travel around neighboring powers? For instance if I initiated trade between the Cardassians and the Klingons the ships would have to travel south, outside the Federation to get there and trade, not just plow right through the UFP.
Unfortunately no. If it follows the same rules as the Alpha, it is assumed to travel the most direct route. If it is forced to go ROUND a territory for whatever reason, the trade route loses some of its value. If it is 50%+ longer than the original trade route would have been then, as per the rules, its simply not economically viable and therefore cannot be used.

For instance, I want to put a route through to the Tholians meaning I need to navigate through Fed space. If permission is denied, since it adds a whole heap of distance onto the trade route it then becomes economically nonviable and therefore is an impossibility in the games rules.
It has to do with the use of fuel. Simply put if you double the distance you double the cost to transport something. Rather than mess with having to trade specific things its abstracted into trade points that are assumed to be good of sufficient value to merit trade with any other power. But very few goods can absorb an increase in transport cost of 100% and still keep a price point that makes them worth moving.

And yes, trade routes are assumed to be direct. You can lengthen them a reasonable distance without penalty, but if they get too long you just can't get merchants to run the route.
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Re: BETA SIM OOC THREAD

Post by stitch626 »

Oops... sorry bout that BIG. :oops: :lol:
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Re: BETA SIM OOC THREAD

Post by BigJKU316 »

stitch626 wrote:Oops... sorry bout that BIG. :oops: :lol:
You and I already have a deal on it. Just send me a list so I know whats going where.
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Re: BETA SIM OOC THREAD

Post by stitch626 »

Yeah, I was about to do something without telling you. But PM sent now.
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