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Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 11:47 am
by Aaron
Deepcrush wrote:Sorry I've been gone so long. Just a really busy week. What did I miss?
Not much in either game. The Chem Dogs stalled because I forgot to send out some PM's, we're back at it now.
For the Illumination campaign, we're all done. There's a in game break of several months for debriefing and we're starting back up on Monday.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 2:56 pm
by Deepcrush
Will do.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 6:33 pm
by Uzume
Man, is this place desolate or what.....
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 6:40 pm
by Tyyr
Just hurry your ass back to the group for new orders. We'll get it moving again.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 6:53 pm
by Uzume
I thought we (Sensi and Toke) were scouting ahead, not far.
If you give me an order I'll be able to hear it. You
are the Commissar.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 6:54 pm
by Tyyr
Yes, you're scouting ahead.
I don't think com beads were part of our kit though.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 7:19 pm
by Uzume
I thought I was maybe twenty feet ahead. If you holler I'm sure we'll hear you. By now we will need a distraction from our messing around, it might take at least three attempts.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 8:18 pm
by Lighthawk
Okay, pair of awareness tests
Hilda: Need 13, rolled 44. So what is in the tower that's blatantly obvious?
Hak: Also needs 13, rolled...45. Not much of a scout. Well, does he see anything at the port gates? Does he even see the gates?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 8:36 pm
by Mikey
So, us footsloggers have now caught up to the spaceport?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 8:39 pm
by Tyyr
Yeah, I talked it out with Kendall. He had nothing planned for the march so I kicked the time table ahead a few hours and said we were at the starport.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 8:49 pm
by Uzume
Tsu said he'll meet us there at the starport.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Mon Oct 19, 2009 2:05 am
by Uzume
Awareness test for both girls.
Sensi, per: 31, rolled 19
Toke-a, per: 33, rolled 15
Do I see, hear, or smell anything O' wise Game Master?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 2:21 pm
by Aaron
First off I have to apologize for being absent from this particular game. Second, I'm going to have to apologize again because I don't have time to run a second game so I'm going to have to shut this one down, events in my personal life are approaching a critical mass of sorts.
If someone wants to take it over, go nuts. If not perhaps we can just shuffle it over to the archives and pick up again later.
Coalition, your more then welcome to bring your character over to the Syndicate game.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 2:22 pm
by Mikey
No worries, dude. I hope everything works out for the best.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 22, 2009 2:55 pm
by Tyyr
Same. I can understand not wanting to overload yourself.
Would you still play if the game kept going under a different GM?