I'm not turning it into a communist ship (which wouldn't be that hard, given that the Feds already are communist), I'm merely turning it into a competantly run and operated ship.Well, I didn't think you'd try to turn the Daystrom into a commie ship.
*shrug*No, it was whoever said that the enemy captain was a Caitian with a scar over one eye and was out for vengence because his family died. Then that person suggested that it would be a cool character development plot, I shrugged and went along with it against my better judgement.
If you didn't like it, or didn't want it to be a part of your character, you should have said so. Your lack of objection implies consent.
Its the only way your going to get anywhere near the fighters.I suggest you fix your record player because I'm getting tired of hearing this tune.
Here's a hint:Just because it's the losing side doesn't mean it's the wrong side.
There's a reason it's losing. Try and see if you can figure out what that reason is.
How many times do we have to point out to you that fighters are part of the ship's defences, and therefore Tactical?No I want the fraking fighters you moron. You can keep your ship defenses.
It's not our fault your character can't fit into any position on the ship. You asked for solutions: and that's the best sollution there is if you're so hell-bent on getting into a fighter.No it's not. Would you like it if I suggest you replace your character? No. So what the frak makes you think I would like it when you suggest it?