Page 15 of 35
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 15, 2009 5:43 pm
by Aaron
Nope.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 15, 2009 6:32 pm
by Tyyr
Coalition wrote:Yup. Something airtight, with rockets at the back, with a com that will let us tell the fleet to pick us up. Oh, and room for everyone on board, otherwise we start doing survival of the fittest/fastest draw/ganging up on the Ogryn (for one Ogryn, you could carry two non-Ogryn instead, weight-wise).
Speak for yourself. Personally I like the Ogryn. I'd rather not be stuck in a confined space with a bunch of Chem-Dogs and my most faithful supporters back on the ground.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Thu Oct 15, 2009 7:07 pm
by Mikey
Then make sure it's roomy... ogryns are claustrophobic, and have to make a WP test to enter anything like a cave, Rhino, etc.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Oct 16, 2009 10:33 am
by Coalition
Tyyr wrote:Speak for yourself. Personally I like the Ogryn. I'd rather not be stuck in a confined space with a bunch of Chem-Dogs and my most faithful supporters back on the ground.
If the choice is 1 Ogryn, or 2 Chem-Dogs, the Tech-Priest predicts a shoot-out. Of course, chances are the shuttle will hold everyone, but my infantryman will wind up stuck between the Ogryn, and fighting over the armrests (for a half a second).
Mikey wrote:Then make sure it's roomy... ogryns are claustrophobic, and have to make a WP test to enter anything like a cave, Rhino, etc.
Plenty of room on the outside
It probably means they will get the window seats though.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Fri Oct 16, 2009 11:01 am
by Mikey
I don't think you want to fight the ogryns. Anyway, this is academic - there is no shuttle.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sat Oct 17, 2009 4:31 pm
by Coalition
Mikey wrote:I don't think you want to fight the ogryns. Anyway, this is academic - there is no shuttle.
My Tech-Priest is waiting to see what is around and who needs a ride. So far she just needs to plan a ride for a total of 4 people.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sat Oct 17, 2009 5:06 pm
by Mikey
No, a ride for 13 humans and three ogryns. The ogryns are devout Imperial servants who consider commissars to speak the words of the Emperor; the other Chem-Dogs not so much, but it's the arbite's and commissar's job to get them back to Savlar to fight another campaign.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sat Oct 17, 2009 6:07 pm
by Tyyr
I think we need LH to respond to that or some of the 'Dogs to write up their actions.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sat Oct 17, 2009 6:09 pm
by Mikey
The Dogs and the ogryns are pretty much following you, and I expect you're pretty much waiting to hear what we come across on our march.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sat Oct 17, 2009 6:12 pm
by Aaron
Shit...I was supposed to PM Lighthawk and Tyyr last week.
To the PMing device!
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sat Oct 17, 2009 6:26 pm
by Tyyr
Mikey wrote:The Dogs and the ogryns are pretty much following you, and I expect you're pretty much waiting to hear what we come across on our march.
Basically.
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sat Oct 17, 2009 7:25 pm
by Mikey
OK, I'm gonna make Awareness tests:
for Lirk (Per 32) - roll of 58. Fail.
for Crank (Per 36) - roll of 01. Made it and how. Anything?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 3:36 am
by Deepcrush
Sorry I've been gone so long. Just a really busy week. What did I miss?
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 3:38 am
by Tsukiyumi
Cpl Kendall wrote:To the PMing device!
Re: Chem Dogs Sign In/Discussion Thread
Posted: Sun Oct 18, 2009 11:45 am
by Aaron
Mikey wrote:OK, I'm gonna make Awareness tests:
for Lirk (Per 32) - roll of 58. Fail.
for Crank (Per 36) - roll of 01. Made it and how. Anything?
Nope.