Chem Dogs Sign In/Discussion Thread

Aaron
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Re: Chem Dogs Sign In/Discussion Thread

Post by Aaron »

Nope.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Coalition wrote:Yup. Something airtight, with rockets at the back, with a com that will let us tell the fleet to pick us up. Oh, and room for everyone on board, otherwise we start doing survival of the fittest/fastest draw/ganging up on the Ogryn (for one Ogryn, you could carry two non-Ogryn instead, weight-wise).
Speak for yourself. Personally I like the Ogryn. I'd rather not be stuck in a confined space with a bunch of Chem-Dogs and my most faithful supporters back on the ground.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

Then make sure it's roomy... ogryns are claustrophobic, and have to make a WP test to enter anything like a cave, Rhino, etc.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Coalition »

Tyyr wrote:Speak for yourself. Personally I like the Ogryn. I'd rather not be stuck in a confined space with a bunch of Chem-Dogs and my most faithful supporters back on the ground.
If the choice is 1 Ogryn, or 2 Chem-Dogs, the Tech-Priest predicts a shoot-out. Of course, chances are the shuttle will hold everyone, but my infantryman will wind up stuck between the Ogryn, and fighting over the armrests (for a half a second).
Mikey wrote:Then make sure it's roomy... ogryns are claustrophobic, and have to make a WP test to enter anything like a cave, Rhino, etc.
Plenty of room on the outside :wink:

It probably means they will get the window seats though.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

I don't think you want to fight the ogryns. Anyway, this is academic - there is no shuttle.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Coalition »

Mikey wrote:I don't think you want to fight the ogryns. Anyway, this is academic - there is no shuttle.
My Tech-Priest is waiting to see what is around and who needs a ride. So far she just needs to plan a ride for a total of 4 people.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

No, a ride for 13 humans and three ogryns. The ogryns are devout Imperial servants who consider commissars to speak the words of the Emperor; the other Chem-Dogs not so much, but it's the arbite's and commissar's job to get them back to Savlar to fight another campaign.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

I think we need LH to respond to that or some of the 'Dogs to write up their actions.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

The Dogs and the ogryns are pretty much following you, and I expect you're pretty much waiting to hear what we come across on our march.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Aaron »

Shit...I was supposed to PM Lighthawk and Tyyr last week.

To the PMing device!
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Mikey wrote:The Dogs and the ogryns are pretty much following you, and I expect you're pretty much waiting to hear what we come across on our march.
Basically.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

OK, I'm gonna make Awareness tests:

for Lirk (Per 32) - roll of 58. Fail.

for Crank (Per 36) - roll of 01. Made it and how. Anything?
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Re: Chem Dogs Sign In/Discussion Thread

Post by Deepcrush »

Sorry I've been gone so long. Just a really busy week. What did I miss?
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tsukiyumi »

Cpl Kendall wrote:To the PMing device!
:laughroll:
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Re: Chem Dogs Sign In/Discussion Thread

Post by Aaron »

Mikey wrote:OK, I'm gonna make Awareness tests:

for Lirk (Per 32) - roll of 58. Fail.

for Crank (Per 36) - roll of 01. Made it and how. Anything?
Nope.
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