Carrier
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Re: Carrier
Once more, back into the fray...
It's a good idea, IF and only if we take as a given the importance of boots-on-the-ground warfare and surface-based installations. For strictly ship-to-ship actions, strike "aircraft" aren't effective enough to justify the R&D and production rather than simply more and greater starships.
It's a good idea, IF and only if we take as a given the importance of boots-on-the-ground warfare and surface-based installations. For strictly ship-to-ship actions, strike "aircraft" aren't effective enough to justify the R&D and production rather than simply more and greater starships.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Deepcrush
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Re: Carrier
Deltaflyers would make for good multipurpose craft in almost anything. They can carry at least a squad of troops in their hold. Carry warheads, which means torps (PTs or QTs) for anti-ship support. Tough and small enough to support ground combat. In squadron size could easily engage a Jem'Bug if equiped with warheads. Cheap enough that even a ship of Voy size could build them so you don't need to take up space in a shipyard for them.
I picture them as the perfect ship for the job.
I picture them as the perfect ship for the job.
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Re: Carrier
For which job? Yes, they can support ground action - if there is enough of it to warrant a support craft. Yes, a squadron could probably take on a bug - but so can a single equivalent ship.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Deepcrush
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Re: Carrier
Perfect for odd end jobs that you don't want to waste a capital ship on and that it is so easy to produce. Besides, what ground battle is there that you have an excuse not to have air-superiority? Even more so since a single pilot on the same shuttle that dropped the squad off can now achive air-superiority on his own.
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Re: Carrier
I'm not saying you're wrong, Deep. I'm saying that there are big IF's to be answered.
None at all. But how many were there at all? Is one or two enough to justify production of an all-new class?Deepcrush wrote:Besides, what ground battle is there that you have an excuse not to have air-superiority?
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Deepcrush
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Re: Carrier
Its not a new class. Its the Deltaflyer.
What big IFs do you have in mind?
What big IFs do you have in mind?
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Re: Carrier
Namely, the example I gave above. It is an eminently useful idea IF gorund-pounding is common (not just occasional) in 24th-century warfare.
BTW, I know there is ONE Delta Flyer. Don't try to tell me that Starfleet wouldn't still put it through an R&D/production process before rolling it out.
BTW, I know there is ONE Delta Flyer. Don't try to tell me that Starfleet wouldn't still put it through an R&D/production process before rolling it out.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Deepcrush
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Re: Carrier
Like any weapon, you don't keep it because you need it now. You have it for when you need it in the future.Namely, the example I gave above. It is an eminently useful idea IF gorund-pounding is common (not just occasional) in 24th-century warfare.
R&D wants a crack at it then fine. This thing can be built right on board a starship. If R&D wants to change something or has an upgrade in mind the work can be done in the field. R&D can carry at the same time as production and still be effective. Thats why I like this class so much. It's perfect for a support role which no other race seems to carry. This would give a huge advantage to the UFP in ground combat. Besides, every world the allies past they had to land troops to take it. Trek ground forces suffer horrible losses mostly due to thier lack of IQ. This ship could flip that problem around very nicely.BTW, I know there is ONE Delta Flyer. Don't try to tell me that Starfleet wouldn't still put it through an R&D/production process before rolling it out.
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- Captain Seafort
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Re: Carrier
The problem with the Delta Flyer is that it was designed for a production run of one. There's no guarantee that it would be possible to mass-produce the ship, as would be necessary if you wanted to field it on the scale you're talking about.
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
- Deepcrush
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Re: Carrier
Voy, far far far very far from home without help and with support in anyway was able to build on in a week by just a few people. Not once but twice. Its not hard to build. More standardized parts and construction processes applied makes this things building short, simple and cheap.
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- Captain Seafort
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Re: Carrier
I'm not saying it's difficult to build per se, but that it would be difficult to mass-produce. The fact that Voyager had to use what was available might even make that more difficult, due to eccentric materials, components and construction techniques.Deepcrush wrote:Voy, far far far very far from home without help and with support in anyway was able to build on in a week by just a few people. Not once but twice. Its not hard to build.
Exactly - you'd have to use standarised materials and processes. Which would entail a significant redesign of the ship. This is meant to be operated by Academy graduates, not hotshot boy-racers with time to tinker constantly to fine tune the things.More standardized parts and construction processes applied makes this things building short, simple and cheap.
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
- Deepcrush
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Re: Carrier
Where that is possible its not likely. Voy built two of these things at far different parts of the DQ. That means the reasource is what they can produce onboard. Mass production isn't the important part of it. Its the roles that it fills that matters most.I'm not saying it's difficult to build per se, but that it would be difficult to mass-produce. The fact that Voyager had to use what was available might even make that more difficult, due to eccentric materials, components and construction techniques.
Who said Paris (or someone else) can't teach people to fly it?Exactly - you'd have to use standarised materials and processes. Which would entail a significant redesign of the ship. This is meant to be operated by Academy graduates, not hotshot boy-racers with time to tinker constantly to fine tune the things.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Captain Seafort
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Re: Carrier
That, and whatever they can find or barter from the locals.Deepcrush wrote:Where that is possible its not likely. Voy built two of these things at far different parts of the DQ. That means the reasource is what they can produce onboard.
Exactly my point - Voyager didn't have to worry about designing the ship so it could be mass-produced. Starfleet, if it follows your suggestion, does.Mass production isn't the important part of it. Its the roles that it fills that matters most.
It isn't so much the flying (although would be a problem, given the extent to which the Flyer is tailored to Paris' style), so much as the amount of fine-tuning it needs. Look at the test flights the second Flyer was still being taken on even after it was in service and being assigned to missions.Who said Paris (or someone else) can't teach people to fly it?
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
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Re: Carrier
Seafort beat me to the obvious points of why Delta Flyer =/= mass-production ship unaltered.
As to this:
[quote=Deepcrush]Like any weapon, you don't keep it because you need it now. You have it for when you need it in the future.[/quote]
Let me just say... DUH! I know that. When there is evidence that ground-pounding will be more commonplace or important than it has been in what we've seen, then I will say there needs to be a carrier.
As to this:
[quote=Deepcrush]Like any weapon, you don't keep it because you need it now. You have it for when you need it in the future.[/quote]
Let me just say... DUH! I know that. When there is evidence that ground-pounding will be more commonplace or important than it has been in what we've seen, then I will say there needs to be a carrier.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Deepcrush
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Re: Carrier
I don't think you need a pure carrier in SF. A GCS with all that hanger space would work just fine. The Deltaflyers would work with SpecOps teams. An all out carrier wouldn't fill any need but a ship that could serve as a moble base for two or three dozen squads could be helpful. How often does SF send normal personel on missions that should be done by special forces. A ship with warp capable squad transports.
Jinsei wa cho no yume, shi no tsubasa no bitodesu