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Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:04 pm
by Reliant121
A super sim you say?

You got my vote. If its ent era, then all nations would have a almost equal opportunity. Dependent on how they are managed of course.

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:10 pm
by BigJKU316
Reliant121 wrote:If someone can learn the spreadsheets its manageable.

also, when we getting more details on what happened?


THIRDLY: Would a Star Wars one be manageable? hear me out on this one.

During the latter days of the Republic, say the last millenia or so, the Republic's power was...well not that great. The thousand nations that signed up to it agreed to it in part, but in fact often did nothing of what the various charters had said. The republic had little uniform military of its own, or least hardly used it, before the times of the Seperatist troubles. In this sense, its perfect. You'd have to do something truly messy to invite the aggression of the republic. In that sense, you could do almost anything you wished. Almost.
The difficulty I have with Star Wars, I looked at it for a bit, is twofold.

1. There is no good galaxy map that is not anything better than the overclustered mess that is the Star Wars universe. There are so many planets and such huge populations it gets unworkable.

2. I have no real idea how fast the ships travel. I know there are people that say they know. But really the answer seems to be as fast as they need to for the plot. Best I can find is that they can cross the galaxy in weeks at most. That is really hard to manage in my view.

3. I am not sure how any R&D would work. Technology in Star Wars seems to be moving backwards through the movies. I am not sure how to reconcile that.

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:11 pm
by BigJKU316
Reliant121 wrote:A super sim you say?

You got my vote. If its ent era, then all nations would have a almost equal opportunity. Dependent on how they are managed of course.
This is very distant. It will necessitate a lot of recalibrating of various baselines. It won't run until Alpha and Beta are pretty much done.

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:14 pm
by Reliant121
Fair. But it depends heavily on what happens with alpha. Is the recent revelation catastrophic enough to cause the annihilation of the quadrant as we know it?

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:16 pm
by BigJKU316
Reliant121 wrote:Fair. But it depends heavily on what happens with alpha. Is the recent revelation catastrophic enough to cause the annihilation of the quadrant as we know it?
'
Not even close.

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:19 pm
by Reliant121
-sigh of relief-

Still, someones head is going to roll...

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:21 pm
by Sonic Glitch
BigJKU316 wrote:
Reliant121 wrote:Fair. But it depends heavily on what happens with alpha. Is the recent revelation catastrophic enough to cause the annihilation of the quadrant as we know it?
'
Not even close.
Reliant121 wrote:-sigh of relief-

Still, someones head is going to roll...
Given this, I think we should all start conspiring out of character to plan some giant apocalyptic ending :happydevil:

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:25 pm
by Reliant121
....Wouldn't that simply mean going to war with each other? Sparking the Alpha quadrant war....

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:29 pm
by Sonic Glitch
Reliant121 wrote:....Wouldn't that simply mean going to war with each other? Sparking the Alpha quadrant war....
Well. .. Yes. Though we could also try for something that would end the galaxy (think of the R&D cost of that!). But then we have to maneuver everyone into a position where they would go to war with everyone else. Perhaps a giant trek-style World War I, but with less stalemating and more everybody dies?

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:32 pm
by Reliant121
Or if we all attack the Feds, and all the fed allies fight back. Axis vs. Allies Vs...another lot...

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:34 pm
by Sonic Glitch
Reliant121 wrote:Or if we all attack the Feds, and all the fed allies fight back. Axis vs. Allies Vs...another lot...
That would require a change in policy of your neutral-powers alliance which you claim to value so much, would it not? :poke:


;)

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:36 pm
by Reliant121
I find myself outclassed good sir, touche -bows head-

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 5:40 pm
by stitch626
Well, we could have the Sheliak find the scientist who made their Genisis device, then have them pump them out at an enourmous rate, give them to veeryone, and then we proceed to extinct ourselves, leaving the Pakleds of course.

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 6:22 pm
by Mark
I swear to god, you guys have the attention span of an irish setter puppy on crack cocaine. :lol:

Lets worry about FINISHING one game before moving on to the next one. Otherwise we'll never get through a SIM. Everytime someone sees something new they wanna try, we'll be abandoning one mid game to move on to the next.

Re: Alpha Star Trek Sim discussion

Posted: Mon Sep 27, 2010 7:20 pm
by Tyyr
Mark wrote:I swear to god, you guys have the attention span of an irish setter puppy on crack cocaine. :lol:

Lets worry about FINISHING one game before moving on to the next one. Otherwise we'll never get through a SIM. Everytime someone sees something new they wanna try, we'll be abandoning one mid game to move on to the next.
Pretty much that. As much as I'd like to see this style applied to another setting Beta is just getting into its yearly turns. It's a bit premature to talk about another one. Look at what happened in the WH40K RPs. I think we had three or four at once and it was just overload.