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Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 6:49 pm
by Uzume
how is that possible, our time is confined to were we are? I made a past post for when I arrived then a present post for now. Wouldn't our time be the same as Hilda's and Zenthia's even though we are still on the base?

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 6:56 pm
by Aaron
*shrug* I hadn't expected Light hawk to post so soon about futzing around at the starport. Poor preparation and planning on my part basically.

That said, it's a forum based game, so we're not quite as confined time wise as we would be in person.

And seeing as I don't have a green name or want to ask everyone to edit their posts, here we are. :lol:

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 7:05 pm
by Uzume
k, :mrgreen:

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 7:05 pm
by Lighthawk
The time difference is mostly because we took an hour drive to the port. If we didn't have the time difference between the groups, then either Hilda and Zen would be doing nothing until the others caught up time wise, or we'd have to narrate through the next hour for the other group rather than RPing it. This way both groups get to RP, rather than be stuck in narration with no player input.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 7:08 pm
by Aaron
^----What he said.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 8:42 pm
by Deepcrush
Someone should sticky the Chem'Dogs RP.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 10:29 pm
by Uzume
That is what i thought. Still that would mean that the current time is 1420, correct?

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 10:53 pm
by Mikey
Deepcrush wrote:Someone should sticky the Chem'Dogs RP.
Hocus pocus.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 08, 2009 11:00 pm
by Uzume
Oooooooooooooooo, ahhhhhhhhhhhhhhhhh neato. :mrgreen:

Mod powers are spectacular to see in action. :P

Re: Chem Dogs Sign In/Discussion Thread

Posted: Fri Oct 09, 2009 3:05 am
by Tsukiyumi
Chem Dogs Character Sheet is also stickied.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sat Oct 10, 2009 1:47 pm
by Aaron
Coalition wants to build a shuttle? Frak with the games crafting rules that would probably take years in game.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sat Oct 10, 2009 1:49 pm
by Tyyr
That's what I'm getting from the explanation. Or may he's hoping to find an old junker that can be repaired to make orbit.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sat Oct 10, 2009 1:51 pm
by Aaron
Tyyr wrote:That's what I'm getting from the explanation. Or may he's hoping to find an old junker that can be repaired to make orbit.
Well, thats a little better. Gonna take a lot of running back and forth though.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Oct 11, 2009 1:29 pm
by Coalition
Tyyr wrote:That's what I'm getting from the explanation. Or may he's hoping to find an old junker that can be repaired to make orbit.
Yup. Something airtight, with rockets at the back, with a com that will let us tell the fleet to pick us up. Oh, and room for everyone on board, otherwise we start doing survival of the fittest/fastest draw/ganging up on the Ogryn (for one Ogryn, you could carry two non-Ogryn instead, weight-wise).

Re: Chem Dogs Sign In/Discussion Thread

Posted: Thu Oct 15, 2009 5:39 pm
by Coalition
Did I just kill the whole RP?