Drat, I forgot about that 1/2. Sorry.m52nickerson wrote:I used KE=0.5mv2 that gave the joules, the Watts joules divided by the time of impact, which is the time it took the torpedo to travel its length.
Completely true. Of course then I'd get into arguing that you should measure impact in terms of Joules and Watts. High Joules are good for damage, unless it takes too long. High Watts are good for damage, if it can be maintained. Given the length of a photorp (1-2 meter IIRC), those ExaWatts will only last 1/75,000,000 of a second to 2/75,000,000 of a second.m52nickerson wrote:I understand that, but even a 1kg object traveling at 0.25c would generated exawatts of power on impact.Mass lightening will reduce the energy needed to be put into the torp, but it will also reduce the damage delivered. I.e. if you make the torp 1% of its original mass, it only takes 1% of the original the energy input, but it also only does 1% of the original weapons damage. It works both ways. KE does not let you get more energy out than what you put in.
As another example of high Wattage/low Joules, would be the protons impacting in the Supercollider. From here the speed is roughly .000001% less than that of light. Given the estimated mass (1.67-27 kg) and dividing by the estimated width of a proton (~10-15 meters) you get a roughly 22 TW per proton (I am assuming the proton is decelerated to a full stop in its length).
But I am getting off the original topic of GCS vs cannons, am arguing too much, and should probably stop.