USS Daystrom Beta Prep
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- Fleet Admiral
- Posts: 35635
- Joined: Fri Jul 27, 2007 3:04 am
- Commendations: The Daystrom Award
- Location: down the shore, New Jersey, USA
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Whew!
My idea with the super-shuttle was to end up in the heat of battle running interference/cover for the Dakota and to end up using it to help secure a beachhead for the Dakota's troops. The other way - asteroid-hopping - works, too. I just had the feeling that it would make sense to bring our PC's back together at some point.
My idea with the super-shuttle was to end up in the heat of battle running interference/cover for the Dakota and to end up using it to help secure a beachhead for the Dakota's troops. The other way - asteroid-hopping - works, too. I just had the feeling that it would make sense to bring our PC's back together at some point.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
Considering the asteroid belt, could the pirates have gravity mines to attract asteroids to nearby stranded ships? That would be pretty dangerous for the shields as theywould have to deal with kinetic force. Something like that will have to be takein into account anyway, gravity mines or not, because I think ships are bound to collide with them in that system, cosidering how big they are.
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- 4 Star Admiral
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- Location: Forward Torpedo Tube Twenty. Help!
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Yeah, I think I'll downgrade them a little.Teaos wrote:It seems a little strong but I guess you can either have fewer numbers of strong ones or larger numbers of weak ones. Since your the one destroying them its up to you. We are also going to have around 5 big astroid guns now.
Here we are (sans torpedoes):
*revised*
Brotherhood Orbital Weapon Platform
Height: 48.3 meters
Length: 70.8 meters
Beam: 70.8 meters
Mass: 102,000 metric tons.
Armament: 7x rapid-fire disruptor cannons, total output: 35,000 Terawatts.
Defense Systems: Standard shield system, total capacity 900,000 terajoules.
Standard Duranium single hull plus 25 cm high density armor.
Low level structural integrity field.
Strength Indices -
Beam firepower: 700
Torpedo firepower: -
Weapon range and accuracy: 400
Shield strength: 333.3
Hull Armor: 2502
Speed: -
Combat maneuverability: 10
Overall Strength Index: 473.5
Better? Or still too strong in terms of the Brotherhood's capabilities?
Last edited by Tsukiyumi on Sun May 18, 2008 7:20 pm, edited 2 times in total.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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- Banned
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- Joined: Mon Jul 16, 2007 8:53 pm
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- Banned
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- Joined: Mon Jul 16, 2007 8:53 pm
And that has relevance here... How? On the Daystrom there are 7 to each 'Wing'.ChakatBlackstar wrote:From Wikipedia:Thorin wrote:There's 7 fighters in a wing/squadron.
An air force, army aviation or naval aviation squadron typically consists of three or four flights, with a total of 12 to 24 aircraft, depending on aircraft type and air force.
80085
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A 'wing'/group is 3-10 squadrons in USAF or 3-4 in the RAF. 7 fighters would be a small squadron. I believe I specified a full squadron which usually refers to a dozen when dealing with fighter-craft. A smaller unit would be a flight which would consist of 4-6 craft.Thorin wrote:And that has relevance here... How? On the Daystrom there are 7 to each 'Wing'.ChakatBlackstar wrote:From Wikipedia:Thorin wrote:There's 7 fighters in a wing/squadron.
An air force, army aviation or naval aviation squadron typically consists of three or four flights, with a total of 12 to 24 aircraft, depending on aircraft type and air force.