Rogue Trader General Disscussion

Aaron
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Re: Rogue Trader General Disscussion

Post by Aaron »

Just keep in mind that Astropaths are generally blind as a side effect of the soul binding.
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Re: Rogue Trader General Disscussion

Post by Mikey »

Cpl Kendall wrote:Just keep in mind that Astropaths are generally blind as a side effect of the soul binding.
Doesn't it have something to mitigate that, though? Some sort of innate telepathic sense?

BTW, Fluff would have us think of Navigators as never leaving their pulpit on the ship... but the game makes them fairly useful to have as part of a party. One review I read mentioned pretty astutely that using a Navigator in the party is a balancing act between having a guy around who can do Lidless Stare and suchlike, and being fucked forward and backward if he gets killed.
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Re: Rogue Trader General Disscussion

Post by Deepcrush »

Having someone who can fry someone's mind can be very helpful in matters. Plus, having one in the party adds some use to us. A larger merchant may not have one or has lost his. Having the ability to guild someone can be very profitable.
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Re: Rogue Trader General Disscussion

Post by Aaron »

Mikey wrote:
Cpl Kendall wrote:Just keep in mind that Astropaths are generally blind as a side effect of the soul binding.
Doesn't it have something to mitigate that, though? Some sort of innate telepathic sense?

BTW, Fluff would have us think of Navigators as never leaving their pulpit on the ship... but the game makes them fairly useful to have as part of a party. One review I read mentioned pretty astutely that using a Navigator in the party is a balancing act between having a guy around who can do Lidless Stare and suchlike, and being f***ed forward and backward if he gets killed.
Its an "other senses fill in" sort of thing IIRC.
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Re: Rogue Trader General Disscussion

Post by Tyyr »

Hmm, given that a plasma pistol is considered a very rare weapon but a bolt pistol is only rare any issue with me taking a bolt pistol instead of a plasma?
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Re: Rogue Trader General Disscussion

Post by Deepcrush »

Other then you're trading down in a major fashion and a plasma pistol is very nice to have in a heavy fire fight?

Plus I can just give you a bolt pistol if you want. I don't need both of mine.
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Re: Rogue Trader General Disscussion

Post by Tyyr »

Stylistic choice honestly, and I'm not terribly fond of DH/RT plasma weapons. I lose 2 Pen and 1 Damage but get tearing making the average damage higher unless I'm against someone with heavy armor. I can also reload the pistol in one round instead of 3 with the plasma. And the bolt pistol won't overheat. If you wanna give me one of your pistols that fine. I can keep the plasma and use the bolter as a back up or something.
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Re: Rogue Trader General Disscussion

Post by Deepcrush »

I think it would be good to keep the Plasma Pistol around. I'll give you one of my Bolt Pistols and edit my sheet now.
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Re: Rogue Trader General Disscussion

Post by Tyyr »

Danke.

Ya know, all things considered a RT comes pretty well kitted out from the get go. Hard to argue with a plasma pistol, power sword, and best quality carapace armor.
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Re: Rogue Trader General Disscussion

Post by Deepcrush »

Yeah, it works a lot better for "Hero" type characters. DH suffered somewhat in that regard.
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Re: Rogue Trader General Disscussion

Post by Deepcrush »

Speaking of which, if anyone gets an extra Power Sword or Chain Sword let me know. I'd like to give one of those to my Ogryn.
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Re: Rogue Trader General Disscussion

Post by Tyyr »

Chainsword's average availability, shouldn't be hard to get his hands on one.
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Re: Rogue Trader General Disscussion

Post by Deepcrush »

Yeah, I was just throwing that out there. Buck will also have a pair of Bolt Pistols if anyone wants them.
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Re: Rogue Trader General Disscussion

Post by Deepcrush »

Enrick is up minus I haven't picked his Rare Choice yet. I was thinking Synthetic Muscle Grafts if thats okay with Kendall.
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Re: Rogue Trader General Disscussion

Post by Coalition »

Cpl Kendall wrote:Just keep in mind that Astropaths are generally blind as a side effect of the soul binding.
The Special Ability "See without Eyes" takes care of that problem. Even better, the Astropath can ignore effects that target vision (such as blind grenades and cameleoline), but cannot see 'Unouchables'. The character can 'see' color, and this false sight is blocked by walls, just like regular sight.
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