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Re: Star Trek Sim discussion
Posted: Thu Aug 19, 2010 11:40 pm
by Mark
Killing? We Cardassians don't kill our work force. We will give them so much. We will give them stations orbiting their planets and We will teach them industrial mining.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 12:40 am
by Deepcrush
Mark wrote:Killing? We Cardassians don't kill our work force. We will give them so much. We will give them stations orbiting their planets and We will teach them industrial mining.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 4:11 pm
by Reliant121
I just realized how much of a madman I sound.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 4:12 pm
by Tyyr
Yes, and its quite awesome.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 4:16 pm
by Reliant121
Having just played Halo 3...I am becoming the Prophet of Truth.
Only slightly less like a mutated slugturtle.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 7:51 pm
by BigJKU316
Possibly more updates and depth coming down the pike for everyone. Taking a close look at adding resources to the game. It is looking to be eaiser than I had expected. Should add a lot of economic depth, the possibility for economic warfare and shortages for various powers.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 7:53 pm
by Reliant121
Oh god, as if I weren't struggling economically enough.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 7:54 pm
by BigJKU316
Reliant121 wrote:Oh god, as if I weren't struggling economically enough.
They don't cost you in that sense because your GDP would not be impacted here. A worker being paid to make say anti-matter is still taxable after all.
But it would be a major issue going forward, finding the supplies you need to operate a fleet and build a fleet.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 7:59 pm
by Reliant121
So this will affect fleet deployments? How so?
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 8:10 pm
by BigJKU316
Reliant121 wrote:So this will affect fleet deployments? How so?
Pretty simple, no gas, no go.
Essentially the model I am working off of now would have a peacetime and wartime consumption rate for your fleet. Wartime would be much higher as ships are contstantly at high speed and in combat at that point. Peacetime is lower. You produce however much anti-matter a year and can stockpile it. It would be weighted so that in times of war you would likely eat into your stockpiles fairly quickly.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 8:50 pm
by Lt. Staplic
what materials are going to need to be stockpiled, IIRC pretty much every power has replicator technology which allows the replication of new material of almost every form. There are some exceptions, but you have stuff like warp core and coil limits reflected in ship procurement.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 8:58 pm
by BigJKU316
Lt. Staplic wrote:what materials are going to need to be stockpiled, IIRC pretty much every power has replicator technology which allows the replication of new material of almost every form. There are some exceptions, but you have stuff like warp core and coil limits reflected in ship procurement.
Well anti-matter is one. The other category will be industrial ores. The theory will be that you can mine stuff you need to ships and use it like that in that form OR you can use your anti-matter to run more replicators to provide you the material needed. Your choice.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 9:05 pm
by Deepcrush
BigJKU316 wrote:Possibly more updates and depth coming down the pike for everyone. Taking a close look at adding resources to the game. It is looking to be eaiser than I had expected. Should add a lot of economic depth, the possibility for economic warfare and shortages for various powers.
I told you so.
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 9:09 pm
by BigJKU316
Deepcrush wrote:BigJKU316 wrote:Possibly more updates and depth coming down the pike for everyone. Taking a close look at adding resources to the game. It is looking to be eaiser than I had expected. Should add a lot of economic depth, the possibility for economic warfare and shortages for various powers.
I told you so.
Yeah yeah...
Re: Star Trek Sim discussion
Posted: Fri Aug 20, 2010 9:13 pm
by Deepcrush
Why are you drooling?