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Re: BETA SIM OOC THREAD

Posted: Mon Oct 03, 2011 4:58 pm
by Lt. Staplic
Tyyr wrote:Ok... dumb question but can we actually improve fields past ten? Like can I take my education system up to 11?
yes

howevever, higher levels of different fields don't always just bring the improved GDP/reduced cost, but can have social or political effects as well.

Re: BETA SIM OOC THREAD

Posted: Mon Oct 03, 2011 5:00 pm
by stitch626
Holy crap, I was sitting on a buttload of credits, and I could have just increased everything?!

By way of curiosity, how high can we go?

Re: BETA SIM OOC THREAD

Posted: Mon Oct 03, 2011 5:04 pm
by Tyyr
Thanks for those credits by the way.

Re: BETA SIM OOC THREAD

Posted: Mon Oct 03, 2011 5:05 pm
by Lt. Staplic
stitch626 wrote:Holy crap, I was sitting on a buttload of credits, and I could have just increased everything?!

By way of curiosity, how high can we go?
high as you want

the limit used to be 10, but we realized there was no real reason for it to have to stop there, the sheet doesn't have a problem with it at all.

Re: BETA SIM OOC THREAD

Posted: Mon Oct 03, 2011 5:07 pm
by stitch626
Yeah, no problem.


Staplic: did you or Big at some point tell us and I wasn't paying attention, or did you guys just let us suffer at 10. :mrgreen:

Re: BETA SIM OOC THREAD

Posted: Mon Oct 03, 2011 6:08 pm
by Lt. Staplic
I believe there was a comment about the rule being lifted when we took it off the rules

Re: BETA SIM OOC THREAD

Posted: Mon Oct 03, 2011 9:53 pm
by Tyyr
Updated the map. If anyone has anything they need tweaked I can do so.

Image

Re: BETA SIM OOC THREAD

Posted: Tue Oct 04, 2011 5:27 am
by Lt. Staplic
Tyyr wrote:Updated the map. If anyone has anything they need tweaked I can do so.

Image
Did I really forget to send out the map :facepalm:

I spent like 4 hours doing that damn thing hold on a sec.

Re: BETA SIM OOC THREAD

Posted: Tue Oct 04, 2011 4:51 pm
by Tyyr
When are sheets due?

Re: BETA SIM OOC THREAD

Posted: Tue Oct 04, 2011 4:55 pm
by Lt. Staplic
Tyyr wrote:When are sheets due?
Saturday

Re: BETA SIM OOC THREAD

Posted: Tue Oct 04, 2011 5:16 pm
by Tyyr
Oh... well ok then. Got a while to sit on this one since all the posturing got done last week.

Re: BETA SIM OOC THREAD

Posted: Wed Oct 05, 2011 12:16 pm
by Tyyr
Dude, what the fuck?

Re: BETA SIM OOC THREAD

Posted: Wed Oct 05, 2011 4:22 pm
by Lt. Staplic
Alright here's the deal with this upcoming turn: I estimate that most of you will be involved in some combat at some point during the turn....most of you know that already.

Anyway, the point is that I will have to get intial reactions from players as things go on and most of them will not be the type of decision you take a few hours to ponder before making a call (IC) it's going to be snap decisions usually. Therefore I'm going to impose a rule that 12 hours after a message has been read, if I do not have a reply, you will have missed your window. This is just a rule to make sure I can keep the SIM moving as with most everyone involved in combat if I don't receive a reply for a day or two from even just a few of you, that could hold up the whole SIM for a day or two and with my class load if it gets into the week it may not be till the next weekend that I'm able to get sheets back out to you.

I am asking everyone to be honest with this, once I start turns, and I'll let you know when I do, check DITL a little more often and weather it's a tough choice, easy choice, one you don't want to make, or one that makes you giddy at the potential outcomes, reply ASAP to these. I can't enforce preventing anyone from taking an hour or two to think it over, but I'm asking everyone to play it right and make that snap decision.

Thanks

Re: BETA SIM OOC THREAD

Posted: Wed Oct 05, 2011 4:32 pm
by Sonic Glitch
Tyyr wrote:Dude, what the fuck?
“We have now left Reason and Sanity Junction. Next stop, Looneyville.” ;) This is going to get interesting... :poke:

Re: BETA SIM OOC THREAD

Posted: Wed Oct 05, 2011 4:38 pm
by Reliant121
Seems beta is gonna descend into chaos. This will be fun :P