Then let's use the Pacfic campaigns of WW2. The US Navy routinely used battle lines for pre-assault bombardment, and was frequently able to hit the entire island from the sea (Iwo Jima for example). They were not, however, able to depopulate the islands of their defenders, and assaults were needed to evict them.Atekimogus wrote:I still do not like the comparison much because when comparing space ships I tend to use naval vessels as rough equivalent and not aircraft. A space ship is somthing of a combination of both...
Absolutely, but this doesn't remove the necessity to land troops to take physical possesion of the planet.Similar in space...prior to ground combat you need the ability to ship your troops to planet x. Very dangerous if you do not have space superiority.
AR-558 disproves this - a single GPMG would have allowed the Feds to wipe out the entire Jem'Hadar force without suffering a single casualty. Hell, given the abyssmal ergonomics of the type-III I'd happily substitute the original B Coy, 2nd Bn, 24th Foot for the Feds there, and expect them to do a lot better.That is absolutely right and that is the reason why we see ground forces. But basically they are just light infantry, a guy with a phaser-rifle and nothing more heavy. Nothing more is needed.
Orbital bombardment was frequently used or mentioned in TOS, but the orbit-to-surface stun you're thinking of is from "A Piece of the Action". Note that the targets of said shots were outside, and there's no indication that the tactic would have been sucessful had they not been. Using full-power shots, which would be able to flatten cities, raises the problem that others have already mentioned - mass civilian casualties.I believe it was "who mourns for adonis" but I am not 100% sure.
Yes you could - we can do that now, with cammo nets. Even if you haven't got anything that would absorb or scatter sensor returns, simply scatter material that reflects sensor beams throughout the city and at the very least you'd have your opponent firing effectively at random. If you're talking specifically about transporters, then the solution would be to use electricity substations as strong points - "Legacy" shows that they're effective at blocking transporters.If your target is one person you are screwed. If your target are APcs, Mbts or other forms of artillery, we now have to support ground forces, taking them out from orbit should be no problem. ECM could hinder that but unless the all have cloaking devices you could at least spot them from orbit. I guess 24th tech is more sophisticated than 21th century spy sats. That is, I admit only in my humble opinion, the reason we hardly see anything more heavy than a guy with a phaser rifle. You can hide guys with phasers in a city, you cannot hide a tank brigade or battle robots or whatever they could have in star trek.
People have been saying that for decades, ever since effective infantry-borne anti-tank weapons became widespread. Guess what, we've still got armoured and mechanised infantry.See my above reply. Considering the technical possibilities I think heavy mechanised infantry is obsolete.
Tactics will certainly change. The principles of warfare never will. Fundamentally, while the equipment and detailed tactics of armies have changed, the basic composition of an effect force never has - long-ranged weapons to attrit the enemy before close contact is made, infantry to pin him, absorb his reserves, and further attrit him, and cavalry to outmanoeuvre him, deliver shock at any weak points that develop, and exploit any breakthrough. Whether those roles are filled by slingshots, blokes with swords, and horses, or air power, mechanised infantry supported by artillery, and tanks isn't really relevent.To be honest I do not understand what is so bad about it. The importance of different army parts during history changed constantly. At one point large pike-formation were king. At one point it was all about artillery. At one point it was all about cavalry. You always had all parts but the importance of each one was never constant. I say considering the technological possibilitys the space navy would become much more important with ground combat beeing more or less police actions, is that really so absurd considering that at one point or another in history different parts of an army was considered the king of the battlefield?
In WYLB the possibility of simply containing the Dominion around Cardassia Prime was discussed and rejected. The Cardassian War ended with a stalemate that led to the sceeding of Federation worlds to the Cardassians, quite possibly because of the Feds inability to fight a ground action. The Feds might not want to fight ground actions, but they do have a need to do so.I agree altough considering UFP politics having to conquer the planet seems to be exactly what they do not want. If it is enough to surpress them from space for a short period and it suffices...
Not so much "win" as make the Cardies' continued presence not worth the cost in lives, equipment and money, just as the Old IRA did to the British Empire, and the NLA did to the US.That is true. Consider the Bajorans who at the end were able to win the war.
Of course they took a risk - they considered that risk preferable to the continuation of he Occupation.But let me ask you this, are you willing to risk pissing the orbital force so much that they say.....damn it, lets just level the place and bomb them into stone age and start annew? Considering the nature of the CU I think the Bajorans played a damn risky game.
Biological warfare is an iffy business. What happens if it mutates to affect your own population?They do not even need to really destroy the place. They could just poison the world and making it unsuitable for cardassian live like the maquis did to one colony.
Two main reasons:Why is it again a few nations have the a-bomb?
1) Dick-waving.
2) Because other people have it and nobody (with the possible exception of one of the Kims) is insane enough to risk annihilation just to clobber their opponent.
Note that they have been used on screen. Just at point-blank range, and on stun. That pesky inverse-square law.Well I probably would still use a phaser but only because I would also use wide angle beams, sweeping beams etc. all the things making a phaser superior but which are never used onscreen 8).
Yes, they would be. What's this got to do with anything, given that phasers can't do anything of the sort?What I meant was more with a small handheld phaser beeing able to obliberate whole city blocks everything you would mount on a MBT or artillery would be serious overkill and therefore obsolete.
Of course - this simply leads to changes in equipment and tactics, not basic principles.Sure, maybe they build more heavy tanks able to withstand orbital bombardment or other super-powerful tanks but I am sure Kendall and Seafort would agree that during the ages at one point the armour has it, at one point the offensive has it.
Of course it'll be different, but as Quark said "the more things change, the more they stay the same".(Knights becoming obsolete with gunpowder etc.). Once again I do not see the sacrilege of thinking in the 24th century it is likely once again different than nowadays.... .