Isn't there a thing where the jump gates have to be stationary otherwise it screws up the beacons in hyperspace?Graham Kennedy wrote:Stationary compared to what?
If it was stationary compared to the planet, it would fall into it.
Babylon 5 cutaway!!!
Re: Babylon 5 cutaway!!!
"Don't underestimate the power of technobabble: the Federation can win anything with the sheer force of bullshit"
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Re: Babylon 5 cutaway!!!
No idea.
But again, there's no such thing as stationary. There's only stationary compared to X.
But again, there's no such thing as stationary. There's only stationary compared to X.
Give a man a fire, and you keep him warm for a day. SET a man on fire, and you will keep him warm for the rest of his life...
Re: Babylon 5 cutaway!!!
Well I know the destruction of one will screw up the network.
I suppose as long as it's in a general area like in orbit around a planet the beacons can lock on.
I suppose as long as it's in a general area like in orbit around a planet the beacons can lock on.
"Don't underestimate the power of technobabble: the Federation can win anything with the sheer force of bullshit"
Re: Babylon 5 cutaway!!!
In Stargate it didn't matter that a planet was orbiting, the system still worked. So it is probably something like that. Yes, the distance from one side of a planet's orbit to the other is huge in one perspective... but compared to interstellar travel it is nothing.
Ugh... do not thump the Book of G'Quan...