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Re: Call of Cthulhu RPG
Posted: Fri Jul 29, 2011 8:34 pm
by Tsukiyumi
Yeah, actually, that might help.
I won't make the first scenario super hard, but the others will be suitably terrifying, I'm sure.
Re: Call of Cthulhu RPG
Posted: Fri Jul 29, 2011 8:56 pm
by Mikey
I don't mind keeping a stable to replace chars lost to insanity or messy deaths, I just meant IDK about more than one at a time. BTW, Elder Things need to be represented if we're following the Pabodie Expedition to Antarctica. I don't Skype either; can u zip and send the rulebooks?
Re: Call of Cthulhu RPG
Posted: Fri Jul 29, 2011 9:15 pm
by Sonic Glitch
I'm intrigued. I don't know much about the mythos but i've heard much about it here. Would sitting out at least the first round to observe be acceptable?
Re: Call of Cthulhu RPG
Posted: Fri Jul 29, 2011 9:57 pm
by Tsukiyumi
Mikey wrote:I don't mind keeping a stable to replace chars lost to insanity or messy deaths, I just meant IDK about more than one at a time. BTW, Elder Things need to be represented if we're following the Pabodie Expedition to Antarctica. I don't Skype either; can u zip and send the rulebooks?
Unfortunately, no. The files are 200+ MB.
And we're going on a follow-up expedition to that one.
Sonic Glitch wrote:I'm intrigued. I don't know much about the mythos but i've heard much about it here. Would sitting out at least the first round to observe be acceptable?
That would be fine, but then you'd miss the awesome surprise at the end.
Re: Call of Cthulhu RPG
Posted: Fri Jul 29, 2011 10:14 pm
by Sonic Glitch
Tsukiyumi wrote:
Sonic Glitch wrote:I'm intrigued. I don't know much about the mythos but i've heard much about it here. Would sitting out at least the first round to observe be acceptable?
That would be fine, but then you'd miss the awesome surprise at the end.
He was dead all along?
Re: Call of Cthulhu RPG
Posted: Fri Jul 29, 2011 10:31 pm
by Tsukiyumi
Sonic Glitch wrote:Tsukiyumi wrote:That would be fine, but then you'd miss the awesome surprise at the end.
He was dead all along?
No, but you are oddly close to it.
Re: Call of Cthulhu RPG
Posted: Fri Jul 29, 2011 10:54 pm
by RK_Striker_JK_5
This is the game that gave us the sanity check, right?
Re: Call of Cthulhu RPG
Posted: Fri Jul 29, 2011 11:40 pm
by Tsukiyumi
RK_Striker_JK_5 wrote:This is the game that gave us the sanity check, right?
I believe so, yes. Of course you'd go kinda crazy if you see
THE COLOUR OUT OF SPACE.
Re: Call of Cthulhu RPG
Posted: Sat Jul 30, 2011 2:38 am
by Mikey
I guess I'm a bit confused. What exactly do you need to transmit to the players? Are we supposed to have the rules, or are we going to do a more traditional, "I tell you what I try to do and you tell me the result" sort of thing?
Re: Call of Cthulhu RPG
Posted: Sat Jul 30, 2011 3:01 am
by colmquinn
Cthulhu games are all about random people being brought into an adventure they don't fully understand, trying to figure out where little jimmy went to, only to discover a horror behind it all. Oh and the horror will make you go crazy if you look at it and realize its true alien nature
Re: Call of Cthulhu RPG
Posted: Sat Jul 30, 2011 6:55 am
by Tsukiyumi
Mikey wrote:I guess I'm a bit confused. What exactly do you need to transmit to the players? Are we supposed to have the rules, or are we going to do a more traditional, "I tell you what I try to do and you tell me the result" sort of thing?
We're doing the more traditional thing, but I thought a copy of the rules would help with character creation, weapon choices, etc.
I found them with Google; I guess everyone can.
Re: Call of Cthulhu RPG
Posted: Sat Jul 30, 2011 4:53 pm
by Mikey
I found a free .pdf of Quick-start rules (%-based) on Chaosium's site... is that what we're going with? I need specificity! (I'm a little high-maintenance.)
Re: Call of Cthulhu RPG
Posted: Sat Jul 30, 2011 10:14 pm
by Tsukiyumi
5th edition, %-based rules.
I'll send a PM.
Re: Call of Cthulhu RPG
Posted: Mon Aug 01, 2011 11:22 pm
by Lighthawk
-What sort of time frame are we looking at towards getting this started?
-Are there any game specific details we should know for character creation? For example, country the story will be set in.
-Should we generate characters being more team oriented or solo oriented?
-I'm still digesting the rule book, but it seems like magic is a difficult, dangerous thing to use. I guess making a mage type character is something the game discourages?
-Just how worthless are combat skills in this game? Is there anything we're likely to face that we could reasonably be expected to defeat, or is running away our primary combat skill?
-Why do they sell hot dogs in packages of 8 and hotdog buns...There are a few variations on rolling up stats, which do you want us to use?
Re: Call of Cthulhu RPG
Posted: Mon Aug 01, 2011 11:54 pm
by Mikey
I can answer the combat one: you're not going to get anywhere by shooting a revolver at a byakhee; however, there will be lots of very human cultists/sorcerers/wing-nuts/etc. who will be both antagonistic and very vulnerable to a tire-knocker or .38 slug.