Re: Designing a New Daystrom Ship.
Posted: Sun Jan 24, 2010 6:58 pm
Yes, by science ship I mean similar (in role) to the oberth etc.
Daystrom Institute Technical Library
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So what? It's a science ship, not a cruiser or a battleship. It's not meant to fight, so it's unsurprising that it would be destroyed by a weapon that could seriously shake up Starfleet's top-of-the-line battleship.Sonic Glitch wrote:I mean the Oberth was taken out in what, 1 shot from a BOP?
You're right, it's not meant to fight. But it'd be nice if it could survive long enough for help to get there. I'm not saying we make every ship a galaxy-class equivalent when it comes to weapons but it'd be nice if they could last. As someone commented in the novel Star Trek: Best Destiny they "aren't the cavalry or even the covered wagons. They're the choo-choo trains meant to go in after everything is declared safe." However, apparently Klingon ships have a way of turning up in the middle of Federation space to take potshots, so I don't think we should necessarily increase their offensive capabilities but enhance their defensive capabilities and/or warp drive so they can survive long enough to signal for help then Run Like Hell.Captain Seafort wrote:So what? It's a science ship, not a cruiser or a battleship. It's not meant to fight, so it's unsurprising that it would be destroyed by a weapon that could seriously shake up Starfleet's top-of-the-line battleship.Sonic Glitch wrote:I mean the Oberth was taken out in what, 1 shot from a BOP?
Again, I don't see why. Equipping science vessels against the possibility of Klingons turning up in Federation space is the equivalent of issuing scientists in Yosemite with body armour in case a bunch of trigger-happy Spetsnaz show up.Sonic Glitch wrote:However, apparently Klingon ships have a way of turning up in the middle of Federation space to take potshots, so I don't think we should necessarily increase their offensive capabilities but enhance their defensive capabilities and/or warp drive so they can survive long enough to signal for help then Run Like Hell.
So they shouldn't be able to run like hell and we should just write them off in the event something unfortunate happens? (Which seems to be ever 3rd episode on average)Captain Seafort wrote:Again, I don't see why. Equipping science vessels against the possibility of Klingons turning up in Federation space is the equivalent of issuing scientists in Yosemite with body armour in case a bunch of trigger-happy Spetsnaz show up.Sonic Glitch wrote:However, apparently Klingon ships have a way of turning up in the middle of Federation space to take potshots, so I don't think we should necessarily increase their offensive capabilities but enhance their defensive capabilities and/or warp drive so they can survive long enough to signal for help then Run Like Hell.
Would said scientists be able to run like hell? The solution is to make sure that the Klingons don't get into Fed space in the first place, and to respond firmly in the case of such incidents (either economically or militarily).Sonic Glitch wrote:So they shouldn't be able to run like hell and we should just write them off in the event something unfortunate happens? (Which seems to be ever 3rd episode on average)
I do agree with you there, but that doesn't seem to happen in Trek. This is the Federation we're talking about and while since the DW they've become less hippie-like, that doesn't mean there aren't enough hippies still in power for their to be a resurgence.Captain Seafort wrote: The solution is to make sure that the Klingons don't get into Fed space in the first place, and to respond firmly in the case of such incidents (either economically or militarily).
While the two roles would certainly require similar ships, I don't think they could double up. The main requirements for a troop transport would be large open storage areas for vehicles and barracks for the troops. A medical ship would require wards, operating theatres, and much wider corridors than your typical starship. You'd probably be able to use the same basic hull, as speed and the ability to load and unload large numbers of people quickly would be required by both, but the internal arrangements mean that they'd be two separate classes.Deepcrush wrote:I say troop transport. S/E is already covered to an insane point with the UFP. As for medical, the troop transport could always double as such. One carries troops, the other carries doctors. Simple enough call there.
Is there any reason that the corridors on a transport/troop ship would have to be any different then that of a transport/medical ship? I don't think so. In fact, for your troop ships you'd want a lot of shoulder room as to ready your troops for deployment or recall as rapidly as possible.and much wider corridors than your typical starship.
You might want a bit of extra room (I'm not sure how wide the corridors are on a modern LPD compared to other warships), but even fully-equipped troops don't need as much room as mobile beds, which a hospital's corridors need to accommodate.Deepcrush wrote:Is there any reason that the corridors on a transport/troop ship would have to be any different then that of a transport/medical ship? I don't think so. In fact, for your troop ships you'd want a lot of shoulder room as to ready your troops for deployment or recall as rapidly as possible.
Unless you plan on moving troops in single file, you're going to want a wide space. My shoulders (i'm about average build) are just under two feet in width. Double file each way means a corridor of eight feet in width. Which would also allow a mobile bed with medical to pass side by side without having to worry about hitting each other.Captain Seafort wrote:You might want a bit of extra room (I'm not sure how wide the corridors are on a modern LPD compared to other warships), but even fully-equipped troops don't need as much room as mobile beds, which a hospital's corridors need to accommodate.