Re: Weapons and equipment of the Klingons
Posted: Wed Jun 11, 2008 6:49 pm
I did think about giving them plus 1 attacks but here is why I didn't. Klingons have shown that they would rather cut you in half with one powerful swing vs dice you with a half dozen weaker wounds. The Bat'leth is a strong showing of this. Two handed weapon that moves slowly but seems to kill anything it touches. The Mek'leth is a rare weapon and I wanted to keep it that way. When I saw this weapon in Worf's hands, it was the first time I had ever seen a Klingon fight with speed over power. I set stats to match this.
As to assault vs rapid fire. Nothing in ST shows action to match a rapid fire (40k) weapon. Move and shoot is a universe wide action and so I wasn't going to form stat against Cannon.
Also the Klingons have a common place (Dagger) close combat blade as it is. They don't need two and I don't often see anyone with a Mek'leth.
As to assault vs rapid fire. Nothing in ST shows action to match a rapid fire (40k) weapon. Move and shoot is a universe wide action and so I wasn't going to form stat against Cannon.
Also the Klingons have a common place (Dagger) close combat blade as it is. They don't need two and I don't often see anyone with a Mek'leth.