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Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 4:46 am
by Deepcrush
Someone has to, you can't seem to even read your own quotes anymore. Its like dealing with a baby seafort.
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 4:48 am
by BigJKU316
Lets just all relax a touch.
For simplicity sake all IC communication is here or through emails. Period. Unless you work it out with me ahead of time that is it. If it did not happen here it did not happen. I can't say that enough times so please everyone listen this time. The only exception is if you cut a deal with the FKI since I run them and I can just write it down.
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 4:51 am
by Deepcrush
So is the IC back up or do we need to wait for a bit?
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 5:00 am
by BigJKU316
Deepcrush wrote:So is the IC back up or do we need to wait for a bit?
Everything is corrected at this point. Thanks for everyone being tolerant of the occasional mistake. Still a work in progress on some things. Again, everyone please just try to have fun and roll with the punches on things.
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 5:15 am
by Deepcrush
Okay, new response number four is up... and if anyone tries to make me change it, i'm going to kill them!
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 5:58 pm
by BigJKU316
News is likely tomorrow...waiting on a few loose ends from some people. Sorry about the delay.
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 6:50 pm
by Deepcrush
I'm betting the news for this last turn is a bitch for you!
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 7:28 pm
by BigJKU316
BTW, before anyone goes on a holy crusade over lost exploratory ships...
When I say lost to causes unknown that is exactly what I mean. I have not had exploratory ships just dissapear before this turn but am starting that practice going forward. If your ship finds something and then rolls less than a 10 out of 100 you lose the ship.
Just think of it as the cost of doing business.
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 7:41 pm
by stitch626
Yay, a way to kill my old ships.
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 7:43 pm
by Reliant121
How may I ask do you set ships to explore?
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 7:46 pm
by Tsukiyumi
Reliant121 wrote:How may I ask do you set ships to explore?
Assign them to a fleet (preferably the 10th), and designate it for Exploration. That's what I did, anyways.
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 7:50 pm
by Reliant121
Seems sensible enough!
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 8:32 pm
by Mark
BigJKU316 wrote:BTW, before anyone goes on a holy crusade over lost exploratory ships...
When I say lost to causes unknown that is exactly what I mean. I have not had exploratory ships just dissapear before this turn but am starting that practice going forward. If your ship finds something and then rolls less than a 10 out of 100 you lose the ship.
Just think of it as the cost of doing business.
Would I be able to have another one of my ships investigate my lost ships dissappearance? And try to figure out what happened?
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 9:04 pm
by Deepcrush
Sure, if you knew what happened to the ship. But that would defeat the purpose of the "Lost without a trace" part.
Re: Star Trek Sim discussion
Posted: Tue Jul 27, 2010 9:20 pm
by stitch626
I'll probably lose a few of mine, they are almost 100 years old.