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Re: Survival: Topic discussion
Posted: Sat Oct 24, 2009 8:39 pm
by Tyyr
48
...I need to throw one of these little bastards in the microwave to set an example of him.
Re: Survival: Topic discussion
Posted: Sat Oct 24, 2009 9:00 pm
by Lighthawk
"I gotta learn to fraking write,"
Take 25xp
And make an Awareness +20
Re: Survival: Topic discussion
Posted: Sat Oct 24, 2009 9:01 pm
by Tyyr
12
I hate these little bastards.
Re: Survival: Topic discussion
Posted: Sat Oct 24, 2009 10:05 pm
by Tyyr
You're a sonofabitch.
Re: Survival: Topic discussion
Posted: Sat Oct 24, 2009 10:09 pm
by Lighthawk
Tyyr wrote:You're a sonofabitch.
Yeah yeah...
You're the one that freed the daemon for a girl, consenqueces come with such actions.
Re: Survival: Topic discussion
Posted: Sat Oct 24, 2009 11:58 pm
by Deepcrush
Lighthawk wrote:Deep: Make an awareness test
Tyyr: Make a WP
92, epic fail... thats what I get for being at full run...
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 12:09 am
by Deepcrush
Lighthawk wrote:Buck
0012
The sewer tunnel opened up suddenly into a large, under ground carven. Raised walls created a large pool that the waste water flowed into, and a ladder on one of these walls climbed up to a small shack of a building; a waste management outpost.
Buck suddenly realized that there were smoldering piles of wood cast about the landing he had stepped out on, recently downsed fires. Then the mob was upon him...
FML! What mob now?
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 12:22 am
by Lighthawk
Deepcrush wrote:92, epic fail... thats what I get for being at full run...
And Buck walks right into an ambush of mutants. Two basic types, those with guns, and those without.
Three melee mutants rush Buck. 30 Ws + 20 for ganging up = 50, rolls: 58, 42, 61.
Two gunner mutants take shots. 35 bs - 20 for shooting into melee + 10 for semi-auto = 25, rolls: 80 and 18.
Make a dodge against either attack, your choice.
Melee mutant
HP: 14
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutant
HP: 8
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 12:30 am
by Deepcrush
Rolled 7 on the dodge. I'm going to dodge the melee since I'm much more worried about Great Weapons then a las carbine.
So the las carbine hits me in the leg right? Minus 8 for T(B)*2
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 12:41 am
by Lighthawk
Deepcrush wrote:Rolled 7 on the dodge. I'm going to dodge the melee since I'm much more worried about Great Weapons then a las carbine.
So the las carbine hits me in the leg right? Minus 8 for T(B)*2
Right leg hit, right. Damage: Rolled a 1, so 3 damage, toughness reduces that to nothing. You feel a tickle.
Alright, slaughter someone.
Melee mutants
HP
1: 14
2: 14
3: 14
Ws: 30
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutants
HP
1: 8
2: 8
Bs: 35
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 1:03 am
by Deepcrush
WS 50 + AOA 20 = ability 70 / roll 52 (hit 25 left arm) -- 2d10 (roll 15) + S(B) 5*2 (10) = 25 damage - 6 = 19
WS 50 + AOA 20 = ability 70 / roll 06 (hit 60 body) -- 2d10 (roll 09) + S(B) 5*2 (10) = 19 damage - 6 = 13
Umm, bad guy number one is dead I'm thinking.
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 1:11 am
by Deepcrush
Okay, edited my post to reflect the dying little man...
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 1:26 am
by Lighthawk
Tyyr: Need you to make a pair of tests, one WP, and one Ag.
Deepcrush wrote:WS 50 + AOA 20 = ability 70 / roll 52 (hit 25 left arm) -- 2d10 (roll 15) + S(B) 5*2 (10) = 25 damage - 6 = 19
WS 50 + AOA 20 = ability 70 / roll 06 (hit 60 body) -- 2d10 (roll 09) + S(B) 5*2 (10) = 19 damage - 6 = 13
Umm, bad guy number one is dead I'm thinking.
Yeah...I think so.
And they're up. Melee guys ws 30 + 10 ganging up + 20 AoA = 60, rolls: 47 and 02
Gunners bs 35 + 10 aim - 20 into melee = 25, rolls: 26 and 48. I'm invoking the miss rules for shooting into melee, which state that a miss that would have been a hit if not for the penalty hits a friendly target. So the 1st shot hits melee mutant 2 in the body, damage...oh sure, now I roll a 9. 11 - 6 = 5 damage
So both melee guys hit unless you dodge one, one gunner misses, and the other shoots his buddy in the back.
Melee mutants
HP
1: -Deceased-
2: 9
3: 14
Ws: 30
Weapon: Great clubs and hammers
Armor and Tough
Head: 0+3=3
Body: 3+3=6
Arms: 3+3=6
Legs: 3+3=6
Gunner Mutants
HP
1: 8
2: 8
Bs: 35
Weapon: Las Carbine
Armor and Tough
Head: 0+2=2
Body: 3+2=5
Arms: 3+2=5
Legs: 3+2=5
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 1:32 am
by Tyyr
WP: 10
Agility: 14
HA! Oh, these are my home dice, they've been repeatedly threatened.
Re: Survival: Topic discussion
Posted: Sun Oct 25, 2009 1:37 am
by Lighthawk
Tyyr wrote:WP: 10
Agility: 14
HA! Oh, these are my home dice, they've been repeatedly threatened.
Clearly they know who's the boss.