Death Korps Miscellanea

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Deepcrush
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Re: Death Korps Miscellanea

Post by Deepcrush »

So I need to make a Tank Commander and Squad Commander. Are both rated as Sgt?
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Re: Death Korps Miscellanea

Post by Tyyr »

I believe so.
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Re: Death Korps Miscellanea

Post by Aaron »

Deepcrush wrote:So I need to make a Tank Commander and Squad Commander. Are both rated as Sgt?
Yes.

The Hellgun is the one in the Inquisitors Handbook. Stats available if you need them.
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Re: Death Korps Miscellanea

Post by Tyyr »

Well that's what I meant. The IH has both the D'laku and vanilla versions.
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Re: Death Korps Miscellanea

Post by Aaron »

Damn, forgot about that.

The D'Laku Hellgun is the one we want.

Basic 100m s/3/5 1d10+3 E Pen 4 Clip 40 2Full
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Re: Death Korps Miscellanea

Post by Tyyr »

In more ways than one.

Did you ever see the rules set that someone posted on DH to make las weapons more competitive with SP ones? Did quite a lot but one of the big things was give all las weapons an auto setting like they're usually described as having anyways.
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Re: Death Korps Miscellanea

Post by Aaron »

I have, yes. The guy had a good point. I should take another look and see, maybe use those rules in this game.
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Re: Death Korps Miscellanea

Post by Tyyr »

Mostly he was pointing out how from a purely metagame standpoint SP weapons leave las weapons in the dust. The IH helps a bit but on the whole there's little reason to take your basic lasgun over an autogun and I'm inclined to agree. A couple people commented that he went too far and made las weapons the obvious choice. I dunno if I entirely agree with that but given that las weapons are considered the standard and you usually only hear about SP weapons in the hands of militias, civvies, and gangs I think it's fair.
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Re: Death Korps Miscellanea

Post by Aaron »

Christ, he's got a lot of stuff up in that post.

Anyone have any thoughts on adding full auto to lasguns, with perhaps the loss of the "reliable" trait when it's used?
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Re: Death Korps Miscellanea

Post by Tyyr »

Yeah, tons of stuff.

I think it'd be a good addition. Give them a bit more bite.

Also, I keep forgetting to ask but are the side port basic weapons fixed with the Chimera or is it just 6 of the carried squad's weapons firing through ports?
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Re: Death Korps Miscellanea

Post by Aaron »

Officially they are fixed weapons but I already told Deep he could remove them. He's got two flamers installed and the other four are just ports.
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Re: Death Korps Miscellanea

Post by Tyyr »

Hmm. I like the idea of fixed weapons in specially designed ports in order to minimize the chance of them being weak points in the vehicle. I like hellguns though. I may just go with a flamer and a pair of lascarbines on either side. I'll have to ponder it.
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Re: Death Korps Miscellanea

Post by Deepcrush »

Anyone have a copy of IH I can use?
Tyyr wrote:Hmm. I like the idea of fixed weapons in specially designed ports in order to minimize the chance of them being weak points in the vehicle. I like hellguns though. I may just go with a flamer and a pair of lascarbines on either side. I'll have to ponder it.
I asked if I could put Hellguns there but Kendall turned it down. But, in place of that I can just let my squad use its heavy weapons through them.
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Re: Death Korps Miscellanea

Post by Deepcrush »

Cpl Kendall wrote:Christ, he's got a lot of stuff up in that post.

Anyone have any thoughts on adding full auto to lasguns, with perhaps the loss of the "reliable" trait when it's used?
I don't see why they wouldn't have a selector switch. I wouldn't even worry about cutting the reliable trait.
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Re: Death Korps Miscellanea

Post by Deepcrush »

Cpl Kendall wrote:Damn, forgot about that.

The D'Laku Hellgun is the one we want.

Basic 100m s/3/5 1d10+3 E Pen 4 Clip 40 2Full
:shock:

Wow, I like that a lot! Is it to late to change out my rifleman to the Hellgun?
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