sunnyside wrote:So at the final level of detail. Say deciding wether a non specifically fired torp from the side hits a nacell or engineering it just comes down to a GM decision.
Pretty much. I generaly just roll a dice to see what it hits, but the method's up to whoever mods.
sunnyside wrote:So by default they're stationary. And probably you're starting them close together so they aren't trying to move large distances.
If a person says they don't want to move or don't mention moving, it's assumed that the captain in question gave an order to stop the ship at the end of the previous move.
Normal starting distance is up to the mod setting up the game in question. Personaly I usualy put them at extreme firing range, as it gives players a chance to stand off and fight at long range, charge towards their enemies to engage at close range, or flee weapons range altogether.
sunnyside wrote:He has rules, and I'm not complaining about them. They just lack the final level of detail, on a couple things like that
*shrug* I figured everything important was more or less laid out. Not everything's set in stone, as I'm happy enough allowing GMs a certain amount of leeway if they want to try out different methods, or have different ways they prefer doing things.
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