Survival: Topic discussion

User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Survival: Topic discussion

Post by Deepcrush »

I could write up base line stats on the Orks if you want? I have the codex here (along with most of the others) so it'd be pretty easy.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Survival: Topic discussion

Post by Lighthawk »

Deepcrush wrote:In shooting you get a plus 10.
In melee I get a plus 10.
Where did you find the melee rules? I found the ranged ones.
Ork sizes are as follows.

Gretchin - smaller then human
Boyz - same as human
Nobs - Range from human size to hulking.
Boss - Hulking
Warboss - Enormous
Notes, these are two nobs then.
Image
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Survival: Topic discussion

Post by Deepcrush »

Where did you find the melee rules? I found the ranged ones.
I don't know. I haven't read the melee rules in about a year. Thats why I'm asking so that I don't have to read through it all again.
Notes, these are two nobs then.
Okay,

Human size Nobs would be in the 40s Str, Toughness and WS.
Hulking Nobs would be in the 50s for those mentioned.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Survival: Topic discussion

Post by Lighthawk »

Deepcrush wrote:I don't know. I haven't read the melee rules in about a year. Thats why I'm asking so that I don't have to read through it all again.
Heh, same reason I was asking. Oh well, I'll find it.
Okay,

Human size Nobs would be in the 40s Str, Toughness and WS.
Hulking Nobs would be in the 50s for those mentioned.
Nice, then my made up stats are about right.
Image
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Survival: Topic discussion

Post by Deepcrush »

Deepcrush wrote:Since we were shooting and not in close combat, I'm going to charge and melee.

WS 50 + Charge 20 = Ability 70 / Roll 79 - just missed.
WS 50 + Charge 20 = Ability 70 / Roll 80 - just missed again???

Just for giggles, I asked for a hundred rolls and the average was around 60.74??? I think I'm going to the dice. If I can find them. Does Hamete seem to roll high for anyone else?
Didn't move far enough for Charge so count it as All Out Attack.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Survival: Topic discussion

Post by Lighthawk »

Deepcrush wrote:
Deepcrush wrote:Since we were shooting and not in close combat, I'm going to charge and melee.

WS 50 + Charge 20 = Ability 70 / Roll 79 - just missed.
WS 50 + Charge 20 = Ability 70 / Roll 80 - just missed again???

Just for giggles, I asked for a hundred rolls and the average was around 60.74??? I think I'm going to the dice. If I can find them. Does Hamete seem to roll high for anyone else?
Didn't move far enough for Charge so count it as All Out Attack.
So no dodges or parries for you next turn.
Image
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Survival: Topic discussion

Post by Deepcrush »

Okay, attacking again since both guys missed. I'll just do one BIG write up when it's all over.

WS 50 + AOA 20 = Ability 70 / Roll 44 (44 body) / Damage 2d10 (roll 12) + S(B) 5*2 (10) = 22 - 7 defense = 15 damage
WS 50 + AOA 20 = Ability 70 / Roll 43 (34 body) / Damage 2d10 (roll 10) + S(B) 5*2 (10) = 20 - 7 defense = 13 damage

Total of 28 damage to the Ork in front of me. Does he live... :lol:
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Survival: Topic discussion

Post by Lighthawk »

Deepcrush wrote:Okay, attacking again since both guys missed. I'll just do one BIG write up when it's all over.

WS 50 + AOA 20 = Ability 70 / Roll 44 (44 body) / Damage 2d10 (roll 12) + S(B) 5*2 (10) = 22 - 7 defense = 15 damage
WS 50 + AOA 20 = Ability 70 / Roll 43 (34 body) / Damage 2d10 (roll 10) + S(B) 5*2 (10) = 20 - 7 defense = 13 damage

Total of 28 damage to the Ork in front of me. Does he live... :lol:
I'd say he practically explodes. Ork 2 steps up to the plate, swings his chain, WS 44 + AOA 20 = 64, rolls 56 for a hit. Damage 1d10 + 2 + str, 5 + 2 + 4 = 11, - 8 def for 3 damage.

Ork 2
HP: 15
Distance: 2 meters
Weapon: Spikey chain whip
Armor and Toughness
Head: 0+3=3
Body: 6+3=9
Arms: 0+3=3
Legs: 0+3=3
Image
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Survival: Topic discussion

Post by Deepcrush »

LH, thats a body hit. I have Carapace armor there. AP 6. So, no damage.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Survival: Topic discussion

Post by Lighthawk »

Deepcrush wrote:LH, thats a body hit. I have Carapace armor there. AP 6. So, no damage.
Ah, right, I'm still working on the orginal set up rules in my head.

Note to self: Mobs need more Pen.
Image
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Survival: Topic discussion

Post by Deepcrush »

Lighthawk wrote:Note to self: Mobs need more Pen.
Not really, its the only place I have armor. Plus, Orks not big on AP.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Survival: Topic discussion

Post by Lighthawk »

Deepcrush wrote:
Lighthawk wrote:Note to self: Mobs need more Pen.
Not really, its the only place I have armor. Plus, Orks not big on AP.
Orks aren't big on much except red paint and dakka.
Image
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Survival: Topic discussion

Post by Deepcrush »

WS 50 + AOA 20 = ability 70 / roll 59 (95 left leg) / 2d10 (14) + S(B) 5*2 (10) = 24 - 3 = 21 damage
WS 50 + AOA 20 = ability 70 / roll 05 (50 body) / 2d10 (12) + S(B) 5*2 (10) = 22 - 9 = 13 damage

Total of 34 damage... :happydevil:
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Lighthawk
Rear Admiral
Rear Admiral
Posts: 4632
Joined: Fri May 22, 2009 7:55 pm
Location: Missouri, USA, North America, Earth, Sol System, Orion Arm, Milkyway Galaxy, Local Group, Universe

Re: Survival: Topic discussion

Post by Lighthawk »

Deepcrush wrote:WS 50 + AOA 20 = ability 70 / roll 59 (95 left leg) / 2d10 (14) + S(B) 5*2 (10) = 24 - 3 = 21 damage
WS 50 + AOA 20 = ability 70 / roll 05 (50 body) / 2d10 (12) + S(B) 5*2 (10) = 22 - 9 = 13 damage

Total of 34 damage... :happydevil:
Okay, clearly the mobs facing Buck are going to need much better arms and armor.

Take 100xp for two bloody kills.
Image
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Survival: Topic discussion

Post by Deepcrush »

Lighthawk wrote:Okay, clearly the mobs facing Buck are going to need much better arms and armor.
Shouldn't the people I'm fighting be random?
Lighthawk wrote:Take 100xp for two bloody kills.
OH but wait. You haven't seen the kill for the second one yet... :twisted:
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Post Reply