Survival: Topic discussion

Tyyr
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Re: Survival: Topic discussion

Post by Tyyr »

17 to 67
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Re: Survival: Topic discussion

Post by Lighthawk »

Tyyr wrote:17 to 67
Good selection, rolled a 55.
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Re: Survival: Topic discussion

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17 is my favorite number.
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Re: Survival: Topic discussion

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Anything special about the lock? How good, how tough is it? How tough is what it's connected to?
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Re: Survival: Topic discussion

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Tyyr wrote:Anything special about the lock? How good, how tough is it? How tough is what it's connected to?
It's a fairly good lock, the hook is thumb thick and the padlock is pretty heafty. The hoops on the chest are a little thinner, but they are bolted on securely. Over all it looks like it'd be a lot easy to break the chest than the locks.
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Re: Survival: Topic discussion

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Then I'll give it a try.
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Re: Survival: Topic discussion

Post by Deepcrush »

Well, how much more would it take for me to kill this Ork that has 0 hp?
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Re: Survival: Topic discussion

Post by Lighthawk »

Deepcrush wrote:Well, how much more would it take for me to kill this Ork that has 0 hp?
It's usually around the 8 critical wounds area that death starts to be guarenteed, though some of the 6s and 7s involve toughness tests to live.
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Re: Survival: Topic discussion

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Since we were shooting and not in close combat, I'm going to charge and melee.

WS 50 + Charge 20 = Ability 70 / Roll 79 - just missed.
WS 50 + Charge 20 = Ability 70 / Roll 80 - just missed again???

Just for giggles, I asked for a hundred rolls and the average was around 60.74??? I think I'm going to the dice. If I can find them. Does Hamete seem to roll high for anyone else?
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Re: Survival: Topic discussion

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Deepcrush wrote:Since we were shooting and not in close combat, I'm going to charge and melee.

WS 50 + Charge 20 = Ability 70 / Roll 79 - just missed.
WS 50 + Charge 20 = Ability 70 / Roll 80 - just missed again???

Just for giggles, I asked for a hundred rolls and the average was around 60.74??? I think I'm going to the dice. If I can find them. Does Hamete seem to roll high for anyone else?
Aye, I switched to real dice long ago.

Ork's turn, 30 bs + 30 point blank = 60, rolls 76.

Well this is a rather sad round, two huge brutes just went all ape shit on each other, and whiffed.

Have fun writing that round up.

Ork 1
HP: 0
Distance: 1 meter
Weapon: Big gun
Armor and Toughness
Head: 2+4=6
Body: 3+4=7
Arms: 0+4=4
Legs: 2+4=4

Ork 2
HP: 15
Distance: 2 meters
Weapon: Spikey chain whip
Armor and Toughness
Head: 0+3=3
Body: 6+3=9
Arms: 0+3=3
Legs: 0+3=3
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Re: Survival: Topic discussion

Post by Deepcrush »

What is the size class for the Orks? If they're normal orks then they are Standard (Human roughly) then I think I'm supposed to have a modifier of +10... or i'm just confused as to the rules for using something the size of an Ogryn.
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Re: Survival: Topic discussion

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Deepcrush wrote:What is the size class for the Orks? If they're normal orks then they are Standard (Human roughly) then I think I'm supposed to have a modifier of +10... or i'm just confused as to the rules for using something the size of an Ogryn.
No idea, I don't actually have any ork stats, I'm just making them up.
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Re: Survival: Topic discussion

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Well, are these normal orks?
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Re: Survival: Topic discussion

Post by Lighthawk »

Okay, did some rule surfing. Your guy is of hulking size, which means all attacks against you get a +10 to hit because you make a big target.

And sure, we'll call them normal, as I don't know what sort of "special" ork types there are.
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Re: Survival: Topic discussion

Post by Deepcrush »

In shooting you get a plus 10.
In melee I get a plus 10.

Ork sizes are as follows.

Gretchin - smaller then human
Boyz - same as human
Nobs - Range from human size to hulking.
Boss - Hulking
Warboss - Enormous
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