Re: Star Trek Sim discussion
Posted: Mon Jul 19, 2010 12:59 pm
On exploration...
Faster more capable ships do have a bonus in that they cover more territory...or more correctly I should say that slower ships have a penalty.
If you are using ships that go less than warp 9.6 (about the sim average for new construction) they count as half a ship when I do the calculations.
Anything above that counts as one whole ship.
If you have larger, more capable long range ships you big finds are likely to be more big. If you have a bunch of short ranged destroyers doing the job it will still be big but won't be far from home and likely won't be exotic in nature.
So in short it does matter, I just did not formalize the rules on how that would work as I sort of decided to do it when I saw some powers just dumping old slow warships into the task. The other side benefit of having capable ships doing it with high speeds and lots of sensors is that they make excellent scouts during wartime once you recall your exploratory fleets.
Faster more capable ships do have a bonus in that they cover more territory...or more correctly I should say that slower ships have a penalty.
If you are using ships that go less than warp 9.6 (about the sim average for new construction) they count as half a ship when I do the calculations.
Anything above that counts as one whole ship.
If you have larger, more capable long range ships you big finds are likely to be more big. If you have a bunch of short ranged destroyers doing the job it will still be big but won't be far from home and likely won't be exotic in nature.
So in short it does matter, I just did not formalize the rules on how that would work as I sort of decided to do it when I saw some powers just dumping old slow warships into the task. The other side benefit of having capable ships doing it with high speeds and lots of sensors is that they make excellent scouts during wartime once you recall your exploratory fleets.