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Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 7:42 am
by stitch626
I was thinking the same thing. :laughroll:

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 7:48 am
by Lt. Staplic
Well considering he helped me make this decision I don't think there is a whole lot he can complain about

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 7:50 am
by stitch626
:laughroll:
Ugh, I should go to bed, its already past 3... oh well nothing to do tomorrow. :mrgreen:

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 7:53 am
by Deepcrush
Your body only needs two hours of sleep a day to function.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 7:54 am
by Tsukiyumi
Deepcrush wrote:Your body only needs two hours of sleep a day to function.
I thought it was three?

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 8:00 am
by stitch626
Yeah, but my body is used to 10.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 8:02 am
by Deepcrush
Tsukiyumi wrote:I thought it was three?
Eh, details... minor details...
stitch626 wrote:Yeah, but my body is used to 10.
No time like the present to teach your body otherwise.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 1:12 pm
by Nickswitz
This is fun, and I have nothing to say, the Sheliak are slightly boring the first turn, eh, I'm sure it will turn around.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 1:34 pm
by BigJKU316
Nickswitz wrote:This is fun, and I have nothing to say, the Sheliak are slightly boring the first turn, eh, I'm sure it will turn around.
Based on their actions in the show you could put together a 20,000 page treaty on the subject for everyone to follow.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 1:41 pm
by Nickswitz
I certainly could.... And then throw into random subclauses they will never read and I will have complete control! :happydevil:

Yeah, I know that wouldn't work...

I'll work on something though, I have an idea.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 1:54 pm
by BigJKU316
An FYI, I have decided on a new means to controlling the Federation council.

It is going to be run like some of the more odd Parliments that you see. Essentially there will be two broad parties that garner some percentage (like 60-70%) of the support. Then there will be a pile of single issue groups out there that the executive has to pick from to form a coalition government.

This should simplify things for both Staplic and myself moving forward.

The Cardassian Union works much the same way, though right now Marks party pretty much has a huge super-majority as there have not really been any splitting issues come up for them.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 2:18 pm
by BigJKU316
Oh, and BTW Staplic...your government coalition fell apart :lol:

EDIT: This is not a negative. You needed new elections anyway and I sort of changed how this works on the fly to make it simpler to deal with. Basically you just have to form a new coalition. The IC explaination will be that the broad based parties we saw before sort of blew apart under stress into smaller components.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 7:20 pm
by Deepcrush
Well that makes it a good time for some for some political shifting then.

Re: Star Trek Sim discussion

Posted: Sat Jul 17, 2010 8:32 pm
by stitch626
Hey BIG, I'll explain to you the internal political details to you soon over email.

Re: Star Trek Sim discussion

Posted: Sun Jul 18, 2010 3:41 am
by Mark
Doing my sheet I had a thought. Galaxy exploration at this point is kind of almost a side thought. I've litterally got my oldest ships engaged in galexy exploration and they've got as much chance of discovering anything as a first line ship.

Is there someway we could enhance this aspect of the game? I mean, involving ship ranges, consumables, or even long range sensors? We could at least pick a direction to explore. Perhaps come up with some sort of mods to discovery as opposed to a 1 in a 100 shot.

Thoughts?