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Re: Possible Roles For Fighters

Posted: Mon Aug 03, 2009 4:44 pm
by Sionnach Glic
Yeah, I'm a bit dubious on that. It's not something I've heard before. :?

Re: Possible Roles For Fighters

Posted: Mon Aug 03, 2009 5:03 pm
by Sonic Glitch
Rochey wrote:Yeah, I'm a bit dubious on that. It's not something I've heard before. :?
I seem to recall their both in the tech manuals, so not technically canon. I think the TNG Tech Manual says that around the advent of the Ambassador-Class, Impulse Engines were capable of reaching such speeds that time-dilation became a major issue. So rather than constantly resetting clocks everywhere they went, Starfleet ordered that .25c be considered the "full impulse" speed limit to minimize the effects of time-dilation. It's not canon, and I don't want to get into a canon debate, but I'm one of those people who thinks "If it makes sense, accept it as part of the universe" -- and the Tech Manual is as close as we're ever going to get to a run-down on how the GCS works.

Re: Possible Roles For Fighters

Posted: Mon Aug 03, 2009 5:38 pm
by Tyyr
It makes some sense really, but mostly in non-combat situations. After all if you're traveling any real distance just go to warp and stop dicking around sub-light.

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 9:51 am
by steamrunner
Cpl Kendall wrote:As for drones, they likely don't use them cause Trek computers seem to develop sapience...
OK - who else besides me had to Google that? Anyone? Anyone? Bueller? Bueller? :oops:

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 11:28 am
by Nickswitz
There was the original one, with the mock battle with the three others connies, and then there's the E-D, which did it like at least once a season. Unless you don't count the holodeck ones, then it only really happened like 2 or 3 times.

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 12:20 pm
by Aaron
Are you including the one where the E-D had a kid in the cargo bay?

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 12:21 pm
by Nickswitz
I don't remember that one. :confused:

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 12:29 pm
by Aaron
Nickswitz wrote:I don't remember that one. :confused:
Thou art fortunate, I don't recall it fondly.

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 1:49 pm
by Nickswitz
I slightly remember now, I laughed through most of that episode... :lol:

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 2:54 pm
by Sionnach Glic
Christ, that one was awful.

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 3:54 pm
by Aaron
The one with the exocomps was pretty painful as well, go go sentient leatherman!

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 5:37 pm
by Tyyr
Cpl Kendall wrote:The one with the exocomps was pretty painful as well, go go sentient leatherman!
Really? I actually found it a fairly decent episode and one that I promote as the appropriate way to use technobabble.

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 6:25 pm
by SomosFuga
Cpl Kendall wrote:Are you including the one where the E-D had a kid in the cargo bay?
That episode was awful, one of Brannon Braga's worst and he has quite a few.

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 6:43 pm
by Deepcrush
So many pages on a topic that should be so simple for everyone...

Carriers in Trek... NO
Fighters in Trek... YES

Fighters are support ships and are worthless unless you have them supporting a capital ship.

No bullshit, end of story.

Re: Possible Roles For Fighters

Posted: Wed Aug 05, 2009 6:57 pm
by Mark
Maybe we should take on another forum project, the design of a fighter that actually COULD support capital ships without being canon fodder.