Possible Roles For Fighters

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Sionnach Glic
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Re: Possible Roles For Fighters

Post by Sionnach Glic »

Yeah, I'm a bit dubious on that. It's not something I've heard before. :?
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Re: Possible Roles For Fighters

Post by Sonic Glitch »

Rochey wrote:Yeah, I'm a bit dubious on that. It's not something I've heard before. :?
I seem to recall their both in the tech manuals, so not technically canon. I think the TNG Tech Manual says that around the advent of the Ambassador-Class, Impulse Engines were capable of reaching such speeds that time-dilation became a major issue. So rather than constantly resetting clocks everywhere they went, Starfleet ordered that .25c be considered the "full impulse" speed limit to minimize the effects of time-dilation. It's not canon, and I don't want to get into a canon debate, but I'm one of those people who thinks "If it makes sense, accept it as part of the universe" -- and the Tech Manual is as close as we're ever going to get to a run-down on how the GCS works.
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Re: Possible Roles For Fighters

Post by Tyyr »

It makes some sense really, but mostly in non-combat situations. After all if you're traveling any real distance just go to warp and stop dicking around sub-light.
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Re: Possible Roles For Fighters

Post by steamrunner »

Cpl Kendall wrote:As for drones, they likely don't use them cause Trek computers seem to develop sapience...
OK - who else besides me had to Google that? Anyone? Anyone? Bueller? Bueller? :oops:
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Re: Possible Roles For Fighters

Post by Nickswitz »

There was the original one, with the mock battle with the three others connies, and then there's the E-D, which did it like at least once a season. Unless you don't count the holodeck ones, then it only really happened like 2 or 3 times.
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Re: Possible Roles For Fighters

Post by Aaron »

Are you including the one where the E-D had a kid in the cargo bay?
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Re: Possible Roles For Fighters

Post by Nickswitz »

I don't remember that one. :confused:
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Re: Possible Roles For Fighters

Post by Aaron »

Nickswitz wrote:I don't remember that one. :confused:
Thou art fortunate, I don't recall it fondly.
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Re: Possible Roles For Fighters

Post by Nickswitz »

I slightly remember now, I laughed through most of that episode... :lol:
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Re: Possible Roles For Fighters

Post by Sionnach Glic »

Christ, that one was awful.
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Re: Possible Roles For Fighters

Post by Aaron »

The one with the exocomps was pretty painful as well, go go sentient leatherman!
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Re: Possible Roles For Fighters

Post by Tyyr »

Cpl Kendall wrote:The one with the exocomps was pretty painful as well, go go sentient leatherman!
Really? I actually found it a fairly decent episode and one that I promote as the appropriate way to use technobabble.
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Re: Possible Roles For Fighters

Post by SomosFuga »

Cpl Kendall wrote:Are you including the one where the E-D had a kid in the cargo bay?
That episode was awful, one of Brannon Braga's worst and he has quite a few.
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Re: Possible Roles For Fighters

Post by Deepcrush »

So many pages on a topic that should be so simple for everyone...

Carriers in Trek... NO
Fighters in Trek... YES

Fighters are support ships and are worthless unless you have them supporting a capital ship.

No bullshit, end of story.
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Re: Possible Roles For Fighters

Post by Mark »

Maybe we should take on another forum project, the design of a fighter that actually COULD support capital ships without being canon fodder.
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