No, it doesn't have to be convoluted - we'd only have to do it when it's facing ships of lesser power
Which is all ships bar the Dominion Battleship which I have already said the enemy will either have none or one of.
As I said, the writers make the RP fun and give depth - the RP shouldn't be forced to take on a role that is unrealistic to give the writers depth.
In Beta mission we did that. Our fleet had the advantage but they still had a good fight because we turned the tables. But this isnt like that, the ship you want is just way way to powerful to make it at all realistic to RP with.
If it's got a set amount of energy going into it there is a set amount of energy coming out of it. It is a big phaser, just because it's got penetration abilities doesn't change the energy, it just means its essentially changed forms.
Energy can be applied differently. The beam can be more consintrated ect. The point is the lance is not just a bigger phaser, it is a different type of weapon.
It's got heavy armour, and that's where it's 20 year advanced battleship nature ends. The rest are not on a par with the Sovereign - and especially the Defiant - taking into account it's a battleship and 20 years newer.
Heavy armour - check
Heavy shields - check
Heavy Guns - check
...
Hmm seems to be a battleship.
PS I agree with Thorin, the uniforms dont matter, I dont think we ever really mentioned them in any of our missions apart from the fact we were wearing them.