All of my archers are Ashigaru, arrows kill no matter who shoots them and they are a lot cheaper then Samurai. Put a wall of Katana and Naginata Samurai forward and you can have a decent defense. In the early game, armor is sad to say the least and the lack of shields means that archers just eat up enemy ranks. Had to get used to the idea that just about every hit that lands means a kill.SolkaTruesilver wrote:Indeed. Shogun 2 plays a bit differently. Don't hesitate to mobilise armies of ashigaru if you need be. Properly used, they are a force to reckon with. Having a few key samurai shocktrooper divisions might always be a good idea (Naginata Samurai are the single most non-hero unit of the game. Tough cookies, and they fight very well against both infantry and cavalry).
Yeah, found that out the hard way. I'll take a German Gothic charge over a Samurai Horse Yari any day of the week.SolkaTruesilver wrote:Also, Cavalry is definetly not what it used to be. Be careful when playing with your General. You ain't in Medieval Europe anymore
Oh I did that right off the bat, turn six I sent my first ship that way. By turn twelve I had 4 ships on three routes.SolkaTruesilver wrote:(Finally, if you should ever reach a moment when you feel relatively secured, take the time to take control of the various trade nodes around Japan, and stack 10 trade ships on them. Specially the western ones, they might each be worth an income of 3000+ koku/turn) (outside trade will also expose you to Nanban trade)