Alpha Star Trek Sim discussion

Moderator: BigJKU316

stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Alpha Star Trek Sim discussion

Post by stitch626 »

Ah I see...

Almost makes me wish that I was sill alive. Though I can honestly say, I don't know what I would do in this situation.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

You are alive, I left you with your homeworld and four other systems.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Alpha Star Trek Sim discussion

Post by Mark »

Want to buy my shipyard/starbase cloaking device? :happydevil:
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Alpha Star Trek Sim discussion

Post by stitch626 »

Deepcrush wrote:You are alive, I left you with your homeworld and four other systems.
Very true. I should have said, still fighting in our previous scuffle.


Mark: sure, but only if you will by my super laser battle station moon.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

There's a lot of what ifs really. What if the other nations hadn't supplied you? What if the Coalition had just invaded Sheliak space to hunt you down rather then letting you live there in exile? What if I hadn't eaten all that chicken for dinner...?
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Please see the rules thread for clarification on how the transport rules work for troops. I had written this down a while ago and forgot to post it all up in one place. Adjust any pending orders accordingly.
Tsukiyumi
4 Star Admiral
4 Star Admiral
Posts: 21747
Joined: Fri Oct 12, 2007 2:38 pm
Location: Forward Torpedo Tube Twenty. Help!
Contact:

Re: Alpha Star Trek Sim discussion

Post by Tsukiyumi »

I tried to build some transports a few turns ago; any clarification on how that can be done properly?
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Transports have no build time. You pay for them you have them. This is a concession to playability on some level. The only thing holding you back is resources.

To build transports do the following.

Pick a Speed- If you want warp 9.5 transports this would be 50. Put that in cell 76. I would make them as fast as your fleet, but its up to you. Cell B76

Set Annual Construction- This is in capacity of troops you wish to carry. So if you want to move 1 million troops you put 1,000,000 here. Cell B83

Play with the per ship capacity- The higher this is the cheaper the transports will be as you have to build fewer of them. They only issue being that losing one or two mega transports would be crippling to your effort while losing a handful of medium ones would not. Cell B77


You will see the cost bounce around as you play with the speed and capacity of each one. Play with it until you get a cost, speed, capacity combination you like then they will be built. All future transports will follow that pattern until you let me know you want to upgrade them. I will tell you what that would cost based on your new specs.

You get transports the second you build them essentially.
Tsukiyumi
4 Star Admiral
4 Star Admiral
Posts: 21747
Joined: Fri Oct 12, 2007 2:38 pm
Location: Forward Torpedo Tube Twenty. Help!
Contact:

Re: Alpha Star Trek Sim discussion

Post by Tsukiyumi »

Okay, I think I've got it. Thanks.

Transports aren't needed per se, right? You can just send troops via your fleet?
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
Lt. Staplic
2 Star Admiral
2 Star Admiral
Posts: 8094
Joined: Sat Sep 06, 2008 3:25 am
Commendations: Cochrane Medal of Excellence
Location: Somewhere Among the Stars
Contact:

Re: Alpha Star Trek Sim discussion

Post by Lt. Staplic »

Correct, you can take them with the fleet, but it's advised against....since you'll be tying that fleet down to supply and defend those troops
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Tsukiyumi
4 Star Admiral
4 Star Admiral
Posts: 21747
Joined: Fri Oct 12, 2007 2:38 pm
Location: Forward Torpedo Tube Twenty. Help!
Contact:

Re: Alpha Star Trek Sim discussion

Post by Tsukiyumi »

That's assuming those hypothetical troops will be coming back. :wink:
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

Yeah, the up side to troops is that they die and there for cost less to supply over time.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Tyyr
3 Star Admiral
3 Star Admiral
Posts: 10654
Joined: Tue Mar 31, 2009 10:49 pm
Location: Jeri Ryan's Dressing Room, Shhhhh

Re: Alpha Star Trek Sim discussion

Post by Tyyr »

That is really reaching for an upside.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

Not much of a reach for me. Its cheaper for me to buy and deploy troops then leave them rather then constantly trying to supply them behind enemy lines.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Alpha Star Trek Sim discussion

Post by Mark »

Your gonna overcrowd Sto'vo'kor, dude :D
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
Locked