Mark wrote:Not me. Night is the best time to be busy.
Alpha Star Trek Sim discussion
Moderator: BigJKU316
Re: Alpha Star Trek Sim discussion
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Re: Alpha Star Trek Sim discussion
Well, I had to try.
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- Deepcrush
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Re: Alpha Star Trek Sim discussion
I don't blame you, I truly don't. Though to be honest I think the terms I sent you were pretty good.stitch626 wrote:Well, I had to try.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Re: Alpha Star Trek Sim discussion
Of course, but if I didn't try my best to make the terms even better, I'd fail even more as a ruler.
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- Deepcrush
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Re: Alpha Star Trek Sim discussion
I don't think you've failed. You've done pretty damn well all things considered. You've faced off against three of my fleets and a pretty tough ground army. Resisted occupation for almost two years and have done well enough to get terms other then Unconditional Surrender.
All in all, not bad.
All in all, not bad.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- BigJKU316
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Re: Alpha Star Trek Sim discussion
Have not been around much at night but will be around tomorrow to answer questions if anyone has them before turns are due. Been a busy couple of months with lots of late work nights.
- Deepcrush
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Re: Alpha Star Trek Sim discussion
It happens, no rush really since the peace talks are taking so long.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- BigJKU316
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Re: Alpha Star Trek Sim discussion
FYI, since I am on vacation this next week I will be putting in the troop cost and transport changes for Alpha. This will radically reduce your troop cost for un-deployed troops (ie those on major worlds) while making it more difficult to move large numbers of troops to other locations.
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Re: Alpha Star Trek Sim discussion
I'll be doing the same in Beta
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Re: Alpha Star Trek Sim discussion
Can we work out something to do with old and useless ships in Beta too, aside from just decomissioning, or using them for target practice?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Alpha Star Trek Sim discussion
Feel free.....Mark wrote:Can we work out something to do with old and useless ships in Beta too, aside from just decomissioning, or using them for target practice?
the problem is that this happened in Alpha when BIG took over the Ferangi, I'm not in that position....the one place I can pay you for old ships, some people might be a bit apprehensive about selling to.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Re: Alpha Star Trek Sim discussion
How about my recycling idea? We could "recover" the same amount of money by scrapping and recycling certain parts of our ships.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Alpha Star Trek Sim discussion
I suggested getting back 1/3 of the ship's tonnage in resources. Anything to get something useful out of them at the end of their life time.
- BigJKU316
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- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Alpha Star Trek Sim discussion
I think we can agree to just add back the ore resources by hand for scrapped ships, that won't take much effort. If everyone wants it that is in.
In exciting dork related spreadsheet developments...
In the process of creating a way to calaculate a fleets base carrying capacity for troops (ie how many troops a given fleet can carry without purpose made transports) I realized I could use that number to generate overall endurance ratings for fleets and solve my long time nemesis, the destroyer heavy (or only) fleet. So starting next turn all your fleets will have a deployment duration.
I am not going to get into the math behind it but basically what it does is say the more bigger ships vs little ships you have the longer ranged that fleet will be. It also has a nice feature which lets us simulate war consumption and cut endurance down during times of conflict when ships would consume more resources.
In exciting dork related spreadsheet developments...
In the process of creating a way to calaculate a fleets base carrying capacity for troops (ie how many troops a given fleet can carry without purpose made transports) I realized I could use that number to generate overall endurance ratings for fleets and solve my long time nemesis, the destroyer heavy (or only) fleet. So starting next turn all your fleets will have a deployment duration.
I am not going to get into the math behind it but basically what it does is say the more bigger ships vs little ships you have the longer ranged that fleet will be. It also has a nice feature which lets us simulate war consumption and cut endurance down during times of conflict when ships would consume more resources.