Alpha Star Trek Sim discussion

Moderator: BigJKU316

Tsukiyumi
4 Star Admiral
4 Star Admiral
Posts: 21747
Joined: Fri Oct 12, 2007 2:38 pm
Location: Forward Torpedo Tube Twenty. Help!
Contact:

Re: Alpha Star Trek Sim discussion

Post by Tsukiyumi »

I get that it's slowing things up; I'm trying to think of a way to streamline it without losing direct tactical control. Combat rating is a factor, but a superior enemy can still be defeated with the right tactics.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

The thing that would make it go most quickly would be for me to only let you give manuver orders then just spread the firing across the whole of both fleets, giving bonuses to those units in flanking and rear positions.

One turn right now can break down into like 32 different firing orders from different ranges and everything. If I can get that down it would help enough we could do this fast.
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Tsukiyumi wrote:I get that it's slowing things up; I'm trying to think of a way to streamline it without losing direct tactical control. Combat rating is a factor, but a superior enemy can still be defeated with the right tactics.
Actually Tsuki, thanks for resisting me on this. Made me think up the best hyrbid solution.

From this point on (ie after this battle) you may give ONE set of firing orders that will apply to all of your ships.

It can be fire on the whole fleet, fire on this group, fire on this set of groups.

This should let me get things turned around much more quickly and really does not hurt your flexibility too bad as a CO.
Tsukiyumi
4 Star Admiral
4 Star Admiral
Posts: 21747
Joined: Fri Oct 12, 2007 2:38 pm
Location: Forward Torpedo Tube Twenty. Help!
Contact:

Re: Alpha Star Trek Sim discussion

Post by Tsukiyumi »

How about two groups of orders, if you want one type of ship to fire at a set of groups (or single group), and the rest of your ships to fire at the whole fleet, or vice versa?

Otherwise, at least one of my ship classes was a waste of development and production.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Tsukiyumi wrote:How about two groups of orders, if you want one type of ship to fire at a set of groups (or single group), and the rest of your ships to fire at the whole fleet, or vice versa?

Otherwise, at least one of my ship classes was a waste of development and production.
That is probably doable really.
User avatar
Reliant121
3 Star Admiral
3 Star Admiral
Posts: 12263
Joined: Thu Jul 26, 2007 5:00 pm

Re: Alpha Star Trek Sim discussion

Post by Reliant121 »

You could make that an optional "extra". Like the default setting is to use firing from the entire fleet, but a specified option is to fire with specific groups.
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Reliant121 wrote:You could make that an optional "extra". Like the default setting is to use firing from the entire fleet, but a specified option is to fire with specific groups.
I think the two limit works unless there is a good reason.

One set of orders can be fire these groups at this one group. The rest can be ordered to fire at everyone else. Just so I don't have a bunch of distinct actions to resolve each turn it will move quicker.
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Alpha Star Trek Sim discussion

Post by stitch626 »

I find it funny that no one is doing anything in the IC thread till the battle is over.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
Reliant121
3 Star Admiral
3 Star Admiral
Posts: 12263
Joined: Thu Jul 26, 2007 5:00 pm

Re: Alpha Star Trek Sim discussion

Post by Reliant121 »

Not really much point, how the battle goes decides a LOT of the quadrant's fate.
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Alpha Star Trek Sim discussion

Post by stitch626 »

Nah. This is just two minor fleets smashing into each other and dropping tribbles on the populace below.

Besides, its not like I have any hope of winning this war. I'm just buying time for the Hur'q to get here.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

stitch626 wrote:Nah. This is just two minor fleets smashing into each other and dropping tribbles on the populace below.
Well technically its three fleets smashing into each other but yeah... its not really a big deal.
stitch626 wrote:Besides, its not like I have any hope of winning this war. I'm just buying time for the Hur'q to get here.
You should believe in yourself more. You've done pretty well this time around.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Alpha Star Trek Sim discussion

Post by stitch626 »

You should believe in yourself more. You've done pretty well this time around.
I believe in myself plenty. Its my peeps I don't have faith in. They have yellower bellies than a sunflower.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Alpha Star Trek Sim discussion

Post by Mark »

Lol....you need more militant allies :mrgreen:
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

Mark wrote:Lol....you need more militant allies :mrgreen:
How about you drop out of the ISA and ally to the RSE and join in the fight? :poke:
stitch626 wrote:I believe in myself plenty. Its my peeps I don't have faith in. They have yellower bellies than a sunflower.
Hey hey hey... You've been aided by everyone short of the BC and UFP in this war. Ships, fuel, repairs, money and weapons... all from other powers. I think they've helped you as much as they can without being DIRECTLY involved in aiding a nation guilty of mass murder (or appears to be guilty at the least).
Jinsei wa cho no yume, shi no tsubasa no bitodesu
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Alpha Star Trek Sim discussion

Post by stitch626 »

I'm not talking about them, I'm talking about my own species!

If my citizens had been Klingons, this would have been over by now.

But oh well, deal with what I get.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
Locked