Alpha Star Trek Sim discussion
Moderator: BigJKU316
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Re: Alpha Star Trek Sim discussion
I get that it's slowing things up; I'm trying to think of a way to streamline it without losing direct tactical control. Combat rating is a factor, but a superior enemy can still be defeated with the right tactics.
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- BigJKU316
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Re: Alpha Star Trek Sim discussion
The thing that would make it go most quickly would be for me to only let you give manuver orders then just spread the firing across the whole of both fleets, giving bonuses to those units in flanking and rear positions.
One turn right now can break down into like 32 different firing orders from different ranges and everything. If I can get that down it would help enough we could do this fast.
One turn right now can break down into like 32 different firing orders from different ranges and everything. If I can get that down it would help enough we could do this fast.
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Re: Alpha Star Trek Sim discussion
Actually Tsuki, thanks for resisting me on this. Made me think up the best hyrbid solution.Tsukiyumi wrote:I get that it's slowing things up; I'm trying to think of a way to streamline it without losing direct tactical control. Combat rating is a factor, but a superior enemy can still be defeated with the right tactics.
From this point on (ie after this battle) you may give ONE set of firing orders that will apply to all of your ships.
It can be fire on the whole fleet, fire on this group, fire on this set of groups.
This should let me get things turned around much more quickly and really does not hurt your flexibility too bad as a CO.
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Re: Alpha Star Trek Sim discussion
How about two groups of orders, if you want one type of ship to fire at a set of groups (or single group), and the rest of your ships to fire at the whole fleet, or vice versa?
Otherwise, at least one of my ship classes was a waste of development and production.
Otherwise, at least one of my ship classes was a waste of development and production.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Alpha Star Trek Sim discussion
That is probably doable really.Tsukiyumi wrote:How about two groups of orders, if you want one type of ship to fire at a set of groups (or single group), and the rest of your ships to fire at the whole fleet, or vice versa?
Otherwise, at least one of my ship classes was a waste of development and production.
- Reliant121
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Re: Alpha Star Trek Sim discussion
You could make that an optional "extra". Like the default setting is to use firing from the entire fleet, but a specified option is to fire with specific groups.
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Re: Alpha Star Trek Sim discussion
I think the two limit works unless there is a good reason.Reliant121 wrote:You could make that an optional "extra". Like the default setting is to use firing from the entire fleet, but a specified option is to fire with specific groups.
One set of orders can be fire these groups at this one group. The rest can be ordered to fire at everyone else. Just so I don't have a bunch of distinct actions to resolve each turn it will move quicker.
Re: Alpha Star Trek Sim discussion
I find it funny that no one is doing anything in the IC thread till the battle is over.
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- Reliant121
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Re: Alpha Star Trek Sim discussion
Not really much point, how the battle goes decides a LOT of the quadrant's fate.
Re: Alpha Star Trek Sim discussion
Nah. This is just two minor fleets smashing into each other and dropping tribbles on the populace below.
Besides, its not like I have any hope of winning this war. I'm just buying time for the Hur'q to get here.
Besides, its not like I have any hope of winning this war. I'm just buying time for the Hur'q to get here.
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- Deepcrush
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Re: Alpha Star Trek Sim discussion
Well technically its three fleets smashing into each other but yeah... its not really a big deal.stitch626 wrote:Nah. This is just two minor fleets smashing into each other and dropping tribbles on the populace below.
You should believe in yourself more. You've done pretty well this time around.stitch626 wrote:Besides, its not like I have any hope of winning this war. I'm just buying time for the Hur'q to get here.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Re: Alpha Star Trek Sim discussion
I believe in myself plenty. Its my peeps I don't have faith in. They have yellower bellies than a sunflower.You should believe in yourself more. You've done pretty well this time around.
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Re: Alpha Star Trek Sim discussion
Lol....you need more militant allies
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Alpha Star Trek Sim discussion
How about you drop out of the ISA and ally to the RSE and join in the fight?Mark wrote:Lol....you need more militant allies
Hey hey hey... You've been aided by everyone short of the BC and UFP in this war. Ships, fuel, repairs, money and weapons... all from other powers. I think they've helped you as much as they can without being DIRECTLY involved in aiding a nation guilty of mass murder (or appears to be guilty at the least).stitch626 wrote:I believe in myself plenty. Its my peeps I don't have faith in. They have yellower bellies than a sunflower.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Re: Alpha Star Trek Sim discussion
I'm not talking about them, I'm talking about my own species!
If my citizens had been Klingons, this would have been over by now.
But oh well, deal with what I get.
If my citizens had been Klingons, this would have been over by now.
But oh well, deal with what I get.
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