Alpha Star Trek Sim discussion

Moderator: BigJKU316

Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Alpha Star Trek Sim discussion

Post by Mark »

Whose red and blue?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

I'm red, he's blue.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Alpha Star Trek Sim discussion

Post by stitch626 »

I'm caboose.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

I'm Griff
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Alpha Star Trek Sim discussion

Post by Mark »

And I'm confused, lol.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

Red vs Blue Halo
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Alpha Star Trek Sim discussion

Post by Mark »

Lol.....got ya
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Guys, after a lot of thought.....

This is the last battle we will fight with the hexmap. It just takes too long and I feel like we lose a ton of momentum in the sim. From now on I will take written battle orders and do it in a much simpler format so it can be done and we can do weekly turns. Unless anybody really loudly objects I think this is the way to go for the sim.
User avatar
Reliant121
3 Star Admiral
3 Star Admiral
Posts: 12263
Joined: Thu Jul 26, 2007 5:00 pm

Re: Alpha Star Trek Sim discussion

Post by Reliant121 »

Great! I never understood the hex system anyway. I prefer writing things out rergardless.
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Alpha Star Trek Sim discussion

Post by stitch626 »

Yeah, this is taking forever. Been fun, but slows everything down.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
Tsukiyumi
4 Star Admiral
4 Star Admiral
Posts: 21747
Joined: Fri Oct 12, 2007 2:38 pm
Location: Forward Torpedo Tube Twenty. Help!
Contact:

Re: Alpha Star Trek Sim discussion

Post by Tsukiyumi »

So, how exactly will it work now?

" Have my group of battleships attack his cruisers."

" Your ships are all destroyed."

" Damn."

:?
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
Mark
4 Star Admiral
4 Star Admiral
Posts: 17671
Joined: Fri Jul 18, 2008 12:49 am
Location: Honolulu, Hawaii

Re: Alpha Star Trek Sim discussion

Post by Mark »

Why not do battles on skype?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
User avatar
Reliant121
3 Star Admiral
3 Star Admiral
Posts: 12263
Joined: Thu Jul 26, 2007 5:00 pm

Re: Alpha Star Trek Sim discussion

Post by Reliant121 »

Not everyone seems to get active on it. I'M on when no one else seems to be but tsuki, deep or stap.
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Tsukiyumi wrote:So, how exactly will it work now?

" Have my group of battleships attack his cruisers."

" Your ships are all destroyed."

" Damn."

:?

Well I have been working on a new sheet with Staplic that incorporates a variety of factors. It reduces every fleet battle to a number of rounds essentially. You start at distance and exchange long range shots. The rounds progress as you close, assuming both sides want to close the range otherwise the side with the most manuverability is able to dictate to some degree, and there are rolls and potential bonuses for flanking manuvers, cloaked ship ambushes and the like. You can do the same as before and either keep ships in when hurt or send them away to repair them.

It uses the same offense vs defense ratings and manuver vs manuver ratings as before so all those advantages still play a big role. Plus one can get bonus points for innovative tactics. Also I would guess battles might get smaller, since I could run more of them. With the hex system I error on the side of pushing the most ships together in one place as I can so I don't have to run 3 at once. With this system you might see more of a Dominion War style with fleets strung out across more space.

Like I said if it really bugs people we can keep the hex system, but I get the feeling it basically chops the game up and there might well be a ton of battles coming up.
User avatar
BigJKU316
Captain
Captain
Posts: 1949
Joined: Wed Nov 04, 2009 4:19 am
Commendations: The Daystrom Award, Cochrane Medal of Excellence

Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Mark wrote:Why not do battles on skype?
The only issue with that is I can't run all the calculations all that fast. A round takes me like 30 minutes to do. So it might still take 4 hours of constant work.
Locked