Alpha Star Trek Sim discussion

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Deepcrush
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Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

With the 40K's we also had a lot of people who had to drop out.

As to Star Wars as a sim, not even possible. To many worlds and ships and people.

As to B5 as a sim, very easy due to the numbers we could set for it and I'd be willing to Co-GM to help whoever runs it so that they have some insight to the series.

As to an ENT sim, I personally want a break from Trek after this.
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Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

Oh, by the way I have the details on the "issue" on the Klingon Homeworld. Will be posting tonight, just need to finish some work first.
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Re: Alpha Star Trek Sim discussion

Post by Reliant121 »

I like the B5 option but I think that trek is more accessible for the majority audience. That's why thought of wars since it's more accessible for the majority.
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Re: Alpha Star Trek Sim discussion

Post by Mark »

Deepcrush wrote:With the 40K's we also had a lot of people who had to drop out.

As to Star Wars as a sim, not even possible. To many worlds and ships and people.

As to B5 as a sim, very easy due to the numbers we could set for it and I'd be willing to Co-GM to help whoever runs it so that they have some insight to the series.

As to an ENT sim, I personally want a break from Trek after this.

What about a nBSG SIM ???
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Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

Not enough factions to use.
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Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Mark wrote:
Deepcrush wrote:With the 40K's we also had a lot of people who had to drop out.

As to Star Wars as a sim, not even possible. To many worlds and ships and people.

As to B5 as a sim, very easy due to the numbers we could set for it and I'd be willing to Co-GM to help whoever runs it so that they have some insight to the series.

As to an ENT sim, I personally want a break from Trek after this.

What about a nBSG SIM ???
What little I know about B5 I know that much less about BSG.

That being said lets just get through the two we have running and see where everyone stands on things. I will probably take a break from running one for a month or two to recharge my brain a bit before I think about anything else. My personal preference would be an 1890's sim involving the major powers on Earth and focused on naval combat that would run from the launch of Dreadnought to the advent of nuclear weapons. But thats just me.

I will probably take a break and focus on Beta for a short while before moving onto anything else.

Any of these ideas would take a substantial rework of what we are doing now from a management perspective anyway. So the timetable would be several months out after something wraps up.
Not enough factions to use.
This would also to my untrained eye be a problem in a starwars universe.
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Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

FYI, since I screwed up and gave you all 12 months worth of ships the events at the Klingon home world will be considered to have happened at the END of this years turn. The following turn will need spreadsheets and will be three months. Sorry.
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Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

Its all good, this year or next year doesn't change anything.
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Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

Nope, it really does not. I did not realize it until I was taking a crap when I got home that I credited everyone for a whole years production.

Anyway, next turn is due Saturday at midnight. Three month turns if we go to war...
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Re: Alpha Star Trek Sim discussion

Post by Mark »

Deepcrush wrote:Not enough factions to use.

Sure there are

Ariens
Tauren
Capricans

and so forth.


OR, we could just take an existing universe (like ST), put us in the Andromida galaxy and let us all create our own races.
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Re: Alpha Star Trek Sim discussion

Post by Sonic Glitch »

Mark wrote:
Deepcrush wrote:Not enough factions to use.

Sure there are

Ariens
Tauren
Capricans

and so forth.
I was going to suggest something along those lines. do something like a pre-Articles of Colonization themed sim where we each play as the Colonies. LIke an ENT-era SIM, it could go either way. Especially if the development of the cylons is something player generated rather than established by the GM (i.e. not a definite)
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Re: Alpha Star Trek Sim discussion

Post by Mark »

Cylons would provide a seperate GM controlled problem.
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Deepcrush
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Re: Alpha Star Trek Sim discussion

Post by Deepcrush »

IC post is up so you are all free to post responses. Sorry about the wait.
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Re: Alpha Star Trek Sim discussion

Post by BigJKU316 »

I would encourage everyone, involved or not, to THINK before they post any IC reply to this thing. Don't say something you can't take back.
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Re: Alpha Star Trek Sim discussion

Post by stitch626 »

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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