Alpha Star Trek Sim discussion
Moderator: BigJKU316
- Deepcrush
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Re: Star Trek Sim discussion
Wiki seems to have a fair bit on Trek.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Re: Star Trek Sim discussion
Quite a bit from "Chain of Command" and the "Wounded" as well as DS9. Cardies had enough time to be fleshed out, but I still thought of them pretty 2 dimensionally. Memory Alpha pretty much supports them as "baddies", but I was able to dig up some stuff on their motivies and history. With a poor world and a planet wide famine threating a people to whom family is everything, you can kind of start to see what happened.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
- Deepcrush
- 4 Star Admiral
- Posts: 18917
- Joined: Thu Sep 06, 2007 8:15 pm
- Location: Arnold, Maryland, USA
Re: Star Trek Sim discussion
I thought they were one of the few races that made sense. Them and the Klingons had a spiral effect from their history that led them to becoming so aggressive.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Re: Star Trek Sim discussion
Agreed. Of all the races, the Ferengi make the least sense to me. You don't make money serving the government, but without a military they would have been rolled over easily. I get the quest for profit, but it would make sense if they had different classes.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
You can, the key is to make yourself more valuable as a trading partner and provide a service (like the Swiss and Banking for instance) that is more valuable to all sides than what might be gained from conquering you.Mark wrote:Agreed. Of all the races, the Ferengi make the least sense to me. You don't make money serving the government, but without a military they would have been rolled over easily. I get the quest for profit, but it would make sense if they had different classes.
Re: Star Trek Sim discussion
My sheets in.
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- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
Thanks for getting me a lot of sheets early. Helps a lot.
An FYI for this turn. I am adding the planetary shield calculator for you guys to put shields on major worlds. Major worlds are the only ones that can have shields on them. I also discovered that none of you have been charged for base or troop maint. since the game started and reconnected that part of the sheet. This will impact your economy quite a bit. To compensate I am likely going to advance you 1 category on development.
An FYI for this turn. I am adding the planetary shield calculator for you guys to put shields on major worlds. Major worlds are the only ones that can have shields on them. I also discovered that none of you have been charged for base or troop maint. since the game started and reconnected that part of the sheet. This will impact your economy quite a bit. To compensate I am likely going to advance you 1 category on development.
Re: Star Trek Sim discussion
Ouch...
EDIT: I just checked my old ones, and all of them have the Ground Force Maint cost in the expense page. Or are you referring to something else?
EDIT: I just checked my old ones, and all of them have the Ground Force Maint cost in the expense page. Or are you referring to something else?
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Re: Star Trek Sim discussion
I was going to say, I've been charged for Groundforce maintenance for the whole game as I recall.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
- Deepcrush
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- Joined: Thu Sep 06, 2007 8:15 pm
- Location: Arnold, Maryland, USA
Re: Star Trek Sim discussion
As have I, but Big told me that while it showed on the expense page it didn't subtract. We should all check our sheets just incase.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Star Trek Sim discussion
just checked mine from last turn and my Ground Force costs were working between the Bases page and the income page, and were adding into my total expenses.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
- Deepcrush
- 4 Star Admiral
- Posts: 18917
- Joined: Thu Sep 06, 2007 8:15 pm
- Location: Arnold, Maryland, USA
Re: Star Trek Sim discussion
Mine are also coming out as far as I can tell. I still can't find the problem Big is talking about.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Re: Star Trek Sim discussion
I don't see any disparity in mine, then again, as the Ferengi I had no real ground forces to speak of, and now I wouldn't notice it because I don't have any sheets as the Sheliak from before the change.
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
Cell K40 adds all the expense from your bases and maintaining troops you already have. That was not migrating to the front page only the cost of new troops and new starbases. The changed format will consolidate everything from that page in K-40 then move it to the front. You will see the mistake right away if you look at it that way.
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Re: Star Trek Sim discussion
If you say so....I fiddled around with my starbases and armament of the system and that changed the Groundforce maintenance cost on my income sheet and that was adding into my total expenses so...
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.