Alpha Star Trek Sim discussion
Moderator: BigJKU316
Re: Star Trek Sim discussion
I was thinking the same thing.
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Re: Star Trek Sim discussion
Well considering he helped me make this decision I don't think there is a whole lot he can complain about
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Re: Star Trek Sim discussion
Ugh, I should go to bed, its already past 3... oh well nothing to do tomorrow.
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Re: Star Trek Sim discussion
Your body only needs two hours of sleep a day to function.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Star Trek Sim discussion
I thought it was three?Deepcrush wrote:Your body only needs two hours of sleep a day to function.
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Re: Star Trek Sim discussion
Yeah, but my body is used to 10.
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- Deepcrush
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Re: Star Trek Sim discussion
Eh, details... minor details...Tsukiyumi wrote:I thought it was three?
No time like the present to teach your body otherwise.stitch626 wrote:Yeah, but my body is used to 10.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Re: Star Trek Sim discussion
This is fun, and I have nothing to say, the Sheliak are slightly boring the first turn, eh, I'm sure it will turn around.
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Re: Star Trek Sim discussion
Based on their actions in the show you could put together a 20,000 page treaty on the subject for everyone to follow.Nickswitz wrote:This is fun, and I have nothing to say, the Sheliak are slightly boring the first turn, eh, I'm sure it will turn around.
Re: Star Trek Sim discussion
I certainly could.... And then throw into random subclauses they will never read and I will have complete control!
Yeah, I know that wouldn't work...
I'll work on something though, I have an idea.
Yeah, I know that wouldn't work...
I'll work on something though, I have an idea.
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Re: Star Trek Sim discussion
An FYI, I have decided on a new means to controlling the Federation council.
It is going to be run like some of the more odd Parliments that you see. Essentially there will be two broad parties that garner some percentage (like 60-70%) of the support. Then there will be a pile of single issue groups out there that the executive has to pick from to form a coalition government.
This should simplify things for both Staplic and myself moving forward.
The Cardassian Union works much the same way, though right now Marks party pretty much has a huge super-majority as there have not really been any splitting issues come up for them.
It is going to be run like some of the more odd Parliments that you see. Essentially there will be two broad parties that garner some percentage (like 60-70%) of the support. Then there will be a pile of single issue groups out there that the executive has to pick from to form a coalition government.
This should simplify things for both Staplic and myself moving forward.
The Cardassian Union works much the same way, though right now Marks party pretty much has a huge super-majority as there have not really been any splitting issues come up for them.
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Re: Star Trek Sim discussion
Oh, and BTW Staplic...your government coalition fell apart
EDIT: This is not a negative. You needed new elections anyway and I sort of changed how this works on the fly to make it simpler to deal with. Basically you just have to form a new coalition. The IC explaination will be that the broad based parties we saw before sort of blew apart under stress into smaller components.
EDIT: This is not a negative. You needed new elections anyway and I sort of changed how this works on the fly to make it simpler to deal with. Basically you just have to form a new coalition. The IC explaination will be that the broad based parties we saw before sort of blew apart under stress into smaller components.
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Re: Star Trek Sim discussion
Well that makes it a good time for some for some political shifting then.
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Re: Star Trek Sim discussion
Hey BIG, I'll explain to you the internal political details to you soon over email.
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Re: Star Trek Sim discussion
Doing my sheet I had a thought. Galaxy exploration at this point is kind of almost a side thought. I've litterally got my oldest ships engaged in galexy exploration and they've got as much chance of discovering anything as a first line ship.
Is there someway we could enhance this aspect of the game? I mean, involving ship ranges, consumables, or even long range sensors? We could at least pick a direction to explore. Perhaps come up with some sort of mods to discovery as opposed to a 1 in a 100 shot.
Thoughts?
Is there someway we could enhance this aspect of the game? I mean, involving ship ranges, consumables, or even long range sensors? We could at least pick a direction to explore. Perhaps come up with some sort of mods to discovery as opposed to a 1 in a 100 shot.
Thoughts?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.