Alpha Star Trek Sim discussion

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Deepcrush
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Re: Star Trek Sim discussion

Post by Deepcrush »

:shock:
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Nickswitz
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Re: Star Trek Sim discussion

Post by Nickswitz »

Stupid Kazon, well guess who's not inviting guests over.
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stitch626
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Re: Star Trek Sim discussion

Post by stitch626 »

I'm not sure thats the wisest idea...

Does that mean I can invade and get new planets? :mrgreen:
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Re: Star Trek Sim discussion

Post by Nickswitz »

If you want those planets that defected, sure, go ahead. Just remember, it may mean your loan in the future. :wink:
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Re: Star Trek Sim discussion

Post by Deepcrush »

Yeah, inviting people to invade you isn't smart.
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

IDK, I might like a rematch with the Romulans. :D
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Re: Star Trek Sim discussion

Post by stitch626 »

I was joking. :lol:
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Re: Star Trek Sim discussion

Post by BigJKU316 »

We are probably going to go with either a 3 or 6 month turn this turn. Will let you know by the end of the week. No need to plan longer than that with everything going on. Just plan for 6 and if I have to cut it at three to let you replan then you can do so.
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Re: Star Trek Sim discussion

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If there are no further comments we will implement the new race largely as I described. Reliant, go ahead and name then and shoot me a PM with your email and I will send you stuff for the next turn.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Make sure to check the troop movement and fleet supply rules before you send in military orders this turn. They apply here.

An FYI to a common question (where can I build supply depots).

The answer is anywhere you can draw a straight line back to a starbase of your own or an ally. Your fleet can then draw supplies from there. For example if you wish to operate in their space and it is not attached to your space it would likely be wise to build a supply depot at one of their major bases of operation so that you can operate ships out of there and keep them supplied.

Troops still have to come with a fleet from starbases located at your systems.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Just a request to all of you. With lots of moving parts this turn please get your orders to me if at all possible by sometime Saturday afternoon. I will need Sunday to sort all this out if we have any hope of finishing up this week with this one.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

I also have to remind people (regarding how did ships get somewhere unseen comments). There are huge swaths of empty space all over the map that almost any power can get to and then route a fleet through. It adds tons of travel time but is quite doable. Your border sensors and ships work for 10 or so LY's tops. So it is not at all difficult to avoid detection simply by traveling around other powers.

If you want to reduce this sort of uncertainty then it would likely be wise to patrol those parts of the map.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

One other note. Looking at the map the red dot for Ferenginar is not there. It should be right above the IN in the word Freinginar. I will update this next time I mess with the map but it got painted over at one point apparently.
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Re: Star Trek Sim discussion

Post by stitch626 »

I should be able to do mine Saturday, since I'll be home Friday.

And now I have to go read those rules again haha.

Also, I want everyone to know the reason I haven't said anything on this major issue is simply that I have nothing constructive to add. Of course bashing the Klingons would be easy now, but not wise as they already kicked my butt.
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Re: Star Trek Sim discussion

Post by Nickswitz »

I have yet to slam the Klingons, mostly because they did something that we would probably do, I would like to know how many ships they offered.
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