Alpha Star Trek Sim discussion
Moderator: BigJKU316
- BigJKU316
- Captain
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- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
After much poking and prodding by a few of you I have decided to activate several non-player races for you to interact with on a limited level.
Tnzekethi
Talarian
Shelliak
Pakleds
Children of Tamar
Yridians
Will all make apperances on the map starting this turn. All are quite small (the biggest having 45 billion citizens) and have very limited interactions with you. The following is a brief rundown on how to deal with these people.
1. You can conquer them or try to bribe them to do something you want. That is about the extent of their interaction with outside powers.
2. They generally won't attack you (they might make themselves a minor pain from time to time) unless you do something to them first. If you do they will come after you with everything that have.
3. They will not be your allies or your friends (due to my time constraints on running them) so don't bother asking unless they are being attacked by another player. You can then choose to help defend them and if they accept you get their ships for the duration of that conflict to manage them. The alliance ends the day the war ends.
4. Each power has a surprise of some sort for you if you were to conquer them or bribe them to join you. It may be good. It may not. There is no way to know until you take over. Suprises can be technology or unique racial traits that impact your empire at large.
In general I will keep creating these things so long as people keep working them over. They offer an avenue for expansion, since we don't want to mess with colonization and should promote both cooperation and conflict among players to keep things moving along.
Tnzekethi
Talarian
Shelliak
Pakleds
Children of Tamar
Yridians
Will all make apperances on the map starting this turn. All are quite small (the biggest having 45 billion citizens) and have very limited interactions with you. The following is a brief rundown on how to deal with these people.
1. You can conquer them or try to bribe them to do something you want. That is about the extent of their interaction with outside powers.
2. They generally won't attack you (they might make themselves a minor pain from time to time) unless you do something to them first. If you do they will come after you with everything that have.
3. They will not be your allies or your friends (due to my time constraints on running them) so don't bother asking unless they are being attacked by another player. You can then choose to help defend them and if they accept you get their ships for the duration of that conflict to manage them. The alliance ends the day the war ends.
4. Each power has a surprise of some sort for you if you were to conquer them or bribe them to join you. It may be good. It may not. There is no way to know until you take over. Suprises can be technology or unique racial traits that impact your empire at large.
In general I will keep creating these things so long as people keep working them over. They offer an avenue for expansion, since we don't want to mess with colonization and should promote both cooperation and conflict among players to keep things moving along.
Re: Star Trek Sim discussion
Big....I sent mine off last night ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
-
- Rear Admiral
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Re: Star Trek Sim discussion
Mine'll be in shortly.
{edit} My spreadsheet seems to have disappeared, could you email it to me again?
{edit} My spreadsheet seems to have disappeared, could you email it to me again?
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
Re: Star Trek Sim discussion
Mine will be in before tomorrow... baring something unforeseen.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
Re: Star Trek Sim discussion
Ok mine is in. A lot for you to read in the email this time BIG, but not too much has changed sheetwise.
So, when is anyone gonna notice I said something in the IC thread.
This has been a very quiet few turns... is it due to being the end of the school year for a lot?
So, when is anyone gonna notice I said something in the IC thread.
![Laughing :lol:](./images/smilies/icon_lol.gif)
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
And FYI on deployment in a battle. Your forces will be roughly centered in the middle of the map as forces will face off this way. If you want to load up a flank it will be necessary to deploy forces across the map with a loading to one side.
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
Sheets are done but not sent. Had a couple of questions for some of you and will send them around when those get answered. Still waiting on deployment orders from many of you to run the mock battles this week.
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Re: Star Trek Sim discussion
Can do, boss man. ![Wink :wink:](./images/smilies/icon_wink.gif)
![Wink :wink:](./images/smilies/icon_wink.gif)
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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- 4 Star Admiral
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Re: Star Trek Sim discussion
And now that I'm finally not busy, the map has cloaked itself. ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
Emailed to you.Tsukiyumi wrote:And now that I'm finally not busy, the map has cloaked itself.
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- 4 Star Admiral
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Re: Star Trek Sim discussion
Thanks, man. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
Re: Star Trek Sim discussion
I'll get mine in tomorrow.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
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- Rear Admiral
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- Location: Any ol' place here on Earth or in space. You pick the century and I'll pick the spot
Re: Star Trek Sim discussion
I'll get it in ASAP (before Friday). Sorry.BigJKU316 wrote:Sheets are done but not sent. Had a couple of questions for some of you and will send them around when those get answered. Still waiting on deployment orders from many of you to run the mock battles this week.
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
Re: Star Trek Sim discussion
I'll be busy for the next two weeks, if you don't mind waiting that long then I'll be able to be in the mock battle.
End of school final essays I have to do.
End of school final essays I have to do.
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
That works just fine as I think Mark is having access issues right now due to a roommate.