USS Daystrom Stats

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Blackstar the Chakat
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Post by Blackstar the Chakat »

Rochey wrote:
Blackstar wrote:Long enough for Sally to beam me back on board at least.
Again, isn't the ship a good deal away, thus the need for a shuttle?
Sally is the AI that took up space in my tri(quad)corder, now my new ship's AI. If she's doing her job, she'd be monitering me and beam me the second I'm out of an airlock without a suit. That small ship has a transporter.
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Post by Sionnach Glic »

Ah, okay. I thought you mean getting beamed back to the Daystrom.
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Post by Blackstar the Chakat »

Rochey wrote:Ah, okay. I thought you mean getting beamed back to the Daystrom.
That would be more difficult. Not impossible, but a lot more difficult and risky.
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Post by Mikey »

Yeah, probably impossible. If she were out of transporter range when we left, why would she have gotten any closer now?
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Post by Blackstar the Chakat »

Well, in theory the transporter beam can be relayed along a series of probes equiped with transporter systems(transmitter/receiver, computer power, buffer, ect.) the range could be extended, however it'd probably have to be set up in advanced so it would be difficult to pull off in an emergency like we're talking. And I don't think there's any canon evidence to support that possibility in Trek, so this is all conjecture.
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Post by Minnsky »

Wells could do it :wink: well not right now but....

Oh look a confrontation with aliens and no one got killed! it turned out well....ok maybe not for the poor leaders of this horror they lost there civi.
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Post by Jabber Swarky »

Umm, sorry to be an ignoramus here, guys, but... if i post up...

...Should I post comming aboard, or just assume im allready aboard or in my cabin, or should i post reporting for duty, or.. what? Theres probably something somewhere that tells me this that ive missed. And, my most important question...

....

Do Ensigns share rooms or do they get private quaters?
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Post by Mikey »

I'm by no means the voice of the crew, but my gut feeling would be to post your entrance to the story if you have a feasible one in mind. You can cut to your "introduction" scene if you choose, or post it later... just remember to reference the time frame, so we all know when it happened in the story.
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Post by Jabber Swarky »

Hehe. I really dont have an introduction scene. Though, from what I can make of the current story, it would be a little difficult for the ship to receive new recruits at the moment, what with it being in the middle of the mission....

Though... i suppose i could say that he came aboard shortly before the current mission, received his breifing and orientation while the away team was shipped out.. and has just been lurking since then

Or, i dunno, i could assume controll of one of the allready exsisting NPC's on the ship? Like, say, one of the cadets allready on board just completed trainng and got promoted... and, the No Fraternisation rule would mean that he wouldnt have been noticed by many people anyway. Well, other than anyone in Medical...

Hrmm.
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Post by Mikey »

You could of course take an NPC, or just start where we are, and assume that nothing interesting has happened to you until this point. We've only encountered one live and one holographic medical crew, and surely there's plenty more than that aboard the Daystrom.
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Post by Blackstar the Chakat »

Jabber Swarky wrote:Hehe. I really dont have an introduction scene. Though, from what I can make of the current story, it would be a little difficult for the ship to receive new recruits at the moment, what with it being in the middle of the mission....

Though... i suppose i could say that he came aboard shortly before the current mission, received his breifing and orientation while the away team was shipped out.. and has just been lurking since then

Or, i dunno, i could assume controll of one of the allready exsisting NPC's on the ship? Like, say, one of the cadets allready on board just completed trainng and got promoted... and, the No Fraternisation rule would mean that he wouldnt have been noticed by many people anyway. Well, other than anyone in Medical...

Hrmm.
*whacks him upside the head* I told you before, that rule doesn't really exist here, and is never inforced. I'm dating an EMH, and I'm pretty sure the Lt. Cmd. at ops has, or at least had somesort of crush on me.

Forgive him, he's been the victim of a Star Trek RPG where the captain was a dictator who didn't let crewman fraternise with officers of higher rank, except for ship's buisness. I had to bribe him to push him over the line to join.

Go with Mikey's idea and just get a move on it.
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Post by Mikey »

Ah, you've been in one of those games in which you can't do anything that might be fun?
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Post by Jabber Swarky »

Yeah, pretty much. Though i was in engineering, not medical back then. The captain was kind of.. Evil x3 He ran the ship like an actual military ship. When i was a cadet i was pretty much confined to Deck 5.. i mean, i could go to other decks but officers would yell at you and tell you to get back to your station, and seeing as both my (communal with 11 other cadets) cabin and Main Engineering was on Deck 5 i was never supposed to leave it.

We never really DID anything, either, or at least I didnt. Im in engineering. Check Core Temperture, Check Power levels, adjust as nessecary, flush vents, repeat. Even in a firefight all we did pretty much sodall, especially me. Insufficient clearance to do anything other than read the scans ¬.¬ Only the Security teams got to do anything fun...

I guess i kinda blasted all my star treck training out of my mind after that xD Bad memories.

Yeah, ok, ill do the NPC thing, no need to yell >.> I guessill just post logging in after promotion.
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Post by Reliant121 »

Oh from what i have seen, this crew seems pretty easy going
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Post by Blackstar the Chakat »

wait, engineering on Deck 5? Must have been a small ship...

And we're pretty easy going. I argue with and get yelled at by my superior officers all the time. Haven't been thrown in the brig yet
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