Alpha Star Trek Sim discussion
Moderator: BigJKU316
Re: Star Trek Sim discussion
Well, morning, but I got mine in. Paying off debt is hard.
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
-
- Rear Admiral
- Posts: 6026
- Joined: Thu May 22, 2008 2:11 am
- Location: Any ol' place here on Earth or in space. You pick the century and I'll pick the spot
Re: Star Trek Sim discussion
It'll be in shortly..
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
A couple of add ons to the proposed battle rules I thought to add.
Each ship class will now have a "weapon facing" cell in the new sheet (which you will get today). Basically you need to select if the ship will have a bias towards forward facing weapons or will have all around coverage. If you select forward facing, like Klingon ships are designed, then you will attack at 150% your rated output on tagets directly in front of your group (ie I can go straight along a line of hexes in the direction of your facing to the target). You will attack at 125% on targets 1 hex off that line to either side.
If you select all around weapons for that class then that ship suffers no penalty on flank attacks and only a 25% penalty on attacks from the rear.
This should give the battles more of a distinct feel. Just be warned that if you mix ships of the two types within your fleet they need to stay in seperate battle groups in the battle or you get no bonus at all. Most fleets should have a distinct feel to them. Almost all Federation designs other than the Defiant are all around types. All Klingon ships and Cardassian ships were forward biased ships.
Also, movement will be in the direction of facing only. So to move in a direction you have to face the group in that direction first.
Each ship class will now have a "weapon facing" cell in the new sheet (which you will get today). Basically you need to select if the ship will have a bias towards forward facing weapons or will have all around coverage. If you select forward facing, like Klingon ships are designed, then you will attack at 150% your rated output on tagets directly in front of your group (ie I can go straight along a line of hexes in the direction of your facing to the target). You will attack at 125% on targets 1 hex off that line to either side.
If you select all around weapons for that class then that ship suffers no penalty on flank attacks and only a 25% penalty on attacks from the rear.
This should give the battles more of a distinct feel. Just be warned that if you mix ships of the two types within your fleet they need to stay in seperate battle groups in the battle or you get no bonus at all. Most fleets should have a distinct feel to them. Almost all Federation designs other than the Defiant are all around types. All Klingon ships and Cardassian ships were forward biased ships.
Also, movement will be in the direction of facing only. So to move in a direction you have to face the group in that direction first.
Re: Star Trek Sim discussion
I had a thought. With the steady marching of time in this game, do we have a system in place that takes into account the hull life of a ship? For example, my Galors are my oldest ships. How long can I run them until they literally fall apart?
Also, are there random losses for those unexplained "problems of the week" that Trek is famous for while exploring?
Also, are there random losses for those unexplained "problems of the week" that Trek is famous for while exploring?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
Re: Star Trek Sim discussion
Also... I'm stupid, where do I go for DITL stats?
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
This ships profile should have them all here.Nickswitz wrote:Also... I'm stupid, where do I go for DITL stats?
http://www.ditl.org/pagship.php?misdkora
Any custom ships should be in emails somewhere. If not I can look them up for you.
Re: Star Trek Sim discussion
I emailed mine in... right?
I can't remember, and half of my emails got deleted recently (in short, I'm a moron).
I can't remember, and half of my emails got deleted recently (in short, I'm a moron).
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
I am counting on natural attrition to make them useless. Basically the maint. cost becomes so much given the performance that they simply are not worth the trouble anymore. You could in theory keep them around forever though.Mark wrote:I had a thought. With the steady marching of time in this game, do we have a system in place that takes into account the hull life of a ship? For example, my Galors are my oldest ships. How long can I run them until they literally fall apart?
Also, are there random losses for those unexplained "problems of the week" that Trek is famous for while exploring?
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
News is up. Not much happened this turn* so turn reports will be short and won't tell you much beyond your sheets. Expect those tonight or tomorrow.
*Except that Staplic got a bad die roll and one of his helmsmen directed his main fleet into a blackhole because he was unable to hit the backup button....
*Except that Staplic got a bad die roll and one of his helmsmen directed his main fleet into a blackhole because he was unable to hit the backup button....
-
- 4 Star Admiral
- Posts: 21747
- Joined: Fri Oct 12, 2007 2:38 pm
- Location: Forward Torpedo Tube Twenty. Help!
- Contact:
Re: Star Trek Sim discussion
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
-
- 2 Star Admiral
- Posts: 8094
- Joined: Sat Sep 06, 2008 3:25 am
- Commendations: Cochrane Medal of Excellence
- Location: Somewhere Among the Stars
- Contact:
Re: Star Trek Sim discussion
WHAT!!!!!
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
It's a joke. In this game your ships almost without exception go where you tell them to go.Lt. Staplic wrote: WHAT!!!!!
-
- 4 Star Admiral
- Posts: 21747
- Joined: Fri Oct 12, 2007 2:38 pm
- Location: Forward Torpedo Tube Twenty. Help!
- Contact:
Re: Star Trek Sim discussion
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
-
- 2 Star Admiral
- Posts: 8094
- Joined: Sat Sep 06, 2008 3:25 am
- Commendations: Cochrane Medal of Excellence
- Location: Somewhere Among the Stars
- Contact:
Re: Star Trek Sim discussion
Okay. Good. I was about to "roll" seven different crits off of one of seaforts torpedoes.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
- BigJKU316
- Captain
- Posts: 1949
- Joined: Wed Nov 04, 2009 4:19 am
- Commendations: The Daystrom Award, Cochrane Medal of Excellence
Re: Star Trek Sim discussion
I will replace you with a changling and have your character in the sim molest a Border Collie on TV. Then we will see how the next election goes.Lt. Staplic wrote:Okay. Good. I was about to "roll" seven different crits off of one of seaforts torpedoes.