Federation Battlestar
Re: Federation Battlestar
I'm going with all three. Remember gentlemen, we are designing the puppy with a minimum of two warp cores (I think Deep suggested four). We've seen ONE warp core power a regular Starship in extended combat before, so I don't think that power is going to be a problem. However, I WOULD set up a safety system with backups to allow for a rapid transfer of power. Our tac systems can only hold so much power before the rest becomes surplus, but we may need some of it back if relays or EPS lines or transfer stations take damage.
I definitely think the pro's outweigh the cons here. After all, this is a matter of survivability.
I definitely think the pro's outweigh the cons here. After all, this is a matter of survivability.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
- Deepcrush
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Re: Federation Battlestar
I recommend eight primary cores.
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Re: Federation Battlestar
With 8 warp core, we can use what we want ^^
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Re: Federation Battlestar
A dual core per nacelle? Or spread throughout the ship?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Federation Battlestar
Well, i am not sure this will be a good idea to put them in the same room.
For me, it's 1 core per nacelle, 2 core for shield and 2 core for weapons in battle, and the possibility to fly at higher cruising speed because we can use the 4 others core when the first 4 have reached their 12/36 hours limit.
For me, it's 1 core per nacelle, 2 core for shield and 2 core for weapons in battle, and the possibility to fly at higher cruising speed because we can use the 4 others core when the first 4 have reached their 12/36 hours limit.
If you want to ask me, this avatar is a resized version of "The War Come Home" by Davemetlesits found on DeviantArt
- Captain Seafort
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Re: Federation Battlestar
That assumes that the limit is imposed by the cores. If think it's more likely that it's due to the nacelles, in which case the only way to do what you're suggesting would be to only use two nacelles while resting the other two, then swap. This in turn assumes that two nacelles can carry the ship fast enough for long enough, and can be back to maximum effectiveness quickly enough to take over again, that it wouldn't simply be more efficient to use all four and accept a lower warp factor.
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
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Re: Federation Battlestar
Well, in my idea, the problem isn't the warp factor but the time that we can travel at high warp factor.
But you are probably right.
The answer isn't in "Best of Both World" when Enterprise travel at Warp 9,6 and try to intercept the Cube Borg?
But you are probably right.
The answer isn't in "Best of Both World" when Enterprise travel at Warp 9,6 and try to intercept the Cube Borg?
If you want to ask me, this avatar is a resized version of "The War Come Home" by Davemetlesits found on DeviantArt
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Re: Federation Battlestar
They simply say they can only travel at maximum warp for a limited time - they never said why.DarkMoineau wrote:The answer isn't in "Best of Both World" when Enterprise travel at Warp 9,6 and try to intercept the Cube Borg?
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Re: Federation Battlestar
I always suspected the problem was in the nacelles myself. Perhaps warp coil burn-out or something?Captain Seafort wrote:They simply say they can only travel at maximum warp for a limited time - they never said why.DarkMoineau wrote:The answer isn't in "Best of Both World" when Enterprise travel at Warp 9,6 and try to intercept the Cube Borg?
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Re: Federation Battlestar
I figured it was akin to running a car at high RPMs for an extended period.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Federation Battlestar
Possibly. We know from "The Chase" that sustained high-warp travel can damage them. Another possibility is that they simply get clogged, given that the E-D needed a more intensive baryon ( ) sweep due to being much more active than a typical starship.Sonic Glitch wrote:I always suspected the problem was in the nacelles myself. Perhaps warp coil burn-out or something?
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
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Re: Federation Battlestar
They didn't said if it's the nacelle of the core?
Okay.
Why do you speek about baryon?
Okay.
Why do you speek about baryon?
If you want to ask me, this avatar is a resized version of "The War Come Home" by Davemetlesits found on DeviantArt
Re: Federation Battlestar
DarkMoineau wrote:They didn't said if it's the nacelle of the core?
Okay.
Why do you speek about baryon?
That was another entire episode with the baryon sweep.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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- Joined: Thu Feb 25, 2010 11:03 am
Re: Federation Battlestar
With terrorist no?
I habve totally forgotten the technobabble ^^
I habve totally forgotten the technobabble ^^
If you want to ask me, this avatar is a resized version of "The War Come Home" by Davemetlesits found on DeviantArt
Re: Federation Battlestar
That's the one
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.