Alpha Star Trek Sim discussion

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Deepcrush
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Re: Star Trek Sim discussion

Post by Deepcrush »

The KE has 300k of trade resources left if anyone wants to open a trade agreement.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Deepcrush wrote:Hey, I'd love to get something like that going. It would allow the smaller powers to have a chance against the bigger powers since we couldn't just send 50000 scouts against them and win outright.
I think the fundamental issue here is that we are working with large enough numbers that the vast majority of the time the biggest and most powerful group of ships are going to win.

In WWII even though the US might outnumber Japanese carriers 2 or 3 to 1 in a given battle the risk was that you were dealing with small enough numbers (like 15 on 6 or 7) that if the smaller side got some luck they might destroy 4 or 5 carriers for no loss.

What we are dealing with is much larger numbers. If someone is outnumbered/outgunned by a lot like say the Breen were above QonoS by the Romulans it almost does not matter what they try to do. They were outgunned 5 to 1 and simply had no chance at all because Romulan power was distributed over 1,000 ships, which mitigates almost any series of lucky outcomes.

I think the main thing the new system will do is introduce tactics beyond just shooting to the battle. If you want to have big ships that fire tons of torpedoes it will be equally important to have that screen to keep faster enemy ships at bay. So it will force people into a balanced fleet on many levels.

And example of how it could help is if I am facing a power that is heavy into disruptors (like say the Klingons were at the outset of the sim) but light on torpedo firepower. I could build a navy designed to have torpedo firing ships hang back under heavy shields while building my smaller ships to try and hold them away at distance as a sort of sacrifice line. That might let me hold off a more powerful enemy.
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

BigJKU316 wrote:...They were outgunned 5 to 1 and simply had no chance at all...
The lesson? Send more ships.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Tsukiyumi wrote:
BigJKU316 wrote:...They were outgunned 5 to 1 and simply had no chance at all...
The lesson? Send more ships.
Pretty much...yes. Either that or do something unexpected and trap a fleet with two of your own so you can deploy on both sides and get rear attacks and what not. Or just go for broke on a battlemap and get to the flanks and rear of the enemy at all cost.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Ok, news is up. I will post the Hur'q stuff in the IC thread later today and do intel tonight hopefully and tomorrow at the latest. Sorry for the dealys but writting up the various things going on and doing the spreadsheet work combining the Gorn and Tholians and taking off the lost ships took some time.
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Re: Star Trek Sim discussion

Post by Mark »

So the Gorn took over the Tholians without firing a shot. Interesting.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Mark wrote:So the Gorn took over the Tholians without firing a shot. Interesting.
I will be the first to admit, I hate this solution. But the Tholian player was just flat absent and honestly, both powers were made too small at the outset to keep up and matter in the long run. This solution is driven much more for playability that I would like but it puts someone who will actually run the two powers in charge (thanks Sonic) and makes them big enough they can't just be discounted by everyone else.

Since Piman was not playing actively anymore I figured the best solution was to give Sonic a better lot in life and just move on down the road.
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Re: Star Trek Sim discussion

Post by Sonic Glitch »

Mark wrote:So the Gorn took over the Tholians without firing a shot. Interesting.
All part of my cunning plan to take over the galaxy via Freemasons and Illuminati. :happydevil:
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"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

:lol:
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Star Trek Sim discussion

Post by Mark »

:laughroll:

I just watched Angels & Demons last night too :mrgreen:
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

I'm thinking this year I might finally join the Freemasons, so I thought it was funny. :wink:
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Star Trek Sim discussion

Post by Sonic Glitch »

Tsukiyumi wrote:I'm thinking this year I might finally join the Freemasons, so I thought it was funny. :wink:
:lol: The irony (if that's what it is) is great! Now, does one "join" the Freemasons or is one "Invited"?
"All this has happened before --"
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

My Grandfather was a member. :wink:
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Star Trek Sim discussion

Post by Sonic Glitch »

Ah, well when you do take over the world: Remember the rest of us down here?
"All this has happened before --"
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

That's been the plan all along. :)
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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