Alpha Star Trek Sim discussion
Moderator: BigJKU316
Re: Star Trek Sim discussion
No changes this turn for me
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Re: Star Trek Sim discussion
Give me an hour or so and you'll have it.BigJKU316 wrote:I have Federation, Breen and Klingon turns. Please try to get me your sheets today or at least tell me no changes so I can roll the clock ahead.
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
Re: Star Trek Sim discussion
I'm having some problems. Check your email Big
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
Re: Star Trek Sim discussion
I hope ( ) to have it done before the night is over. I was at school all day, and for once had no access to the internet (or even a computer). And I don't have enough time to do it right now, I'm waiting for my sis to call from the doctors office so I can pick her up.
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Re: Star Trek Sim discussion
Ok, mine is in. Have fun with this one.
That was a nightmare to put back together.
That was a nightmare to put back together.
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Re: Star Trek Sim discussion
Mine's in too finally
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
- BigJKU316
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Re: Star Trek Sim discussion
I am going to have turns late tonight for everyone, spreadsheets at least. Intel might be tomorrow.
I did want to take a vote by those who wish to reply on further refining the fleet battle system. But it would necessitate some data input by players for their ships.
We would need each player to compute and enter the following for each ship class.
Shields + Armor (DITL ratings)
Torpedo Rating (DITL Rating)
Beam Rating (DITL Rating)
Combat Manuverability (DITL Rating)
This would allow the results to be more realistic. But for a few of you this is a massive data entry project (ahem...Staplic's horde of ship classes he collects like pokemon cards).
Let me know if this interest any of you.
I did want to take a vote by those who wish to reply on further refining the fleet battle system. But it would necessitate some data input by players for their ships.
We would need each player to compute and enter the following for each ship class.
Shields + Armor (DITL ratings)
Torpedo Rating (DITL Rating)
Beam Rating (DITL Rating)
Combat Manuverability (DITL Rating)
This would allow the results to be more realistic. But for a few of you this is a massive data entry project (ahem...Staplic's horde of ship classes he collects like pokemon cards).
Let me know if this interest any of you.
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Re: Star Trek Sim discussion
Sounds interesting to me; how exactly would these factors be used during combat?
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
- BigJKU316
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Re: Star Trek Sim discussion
Basically damage ratings would now be computed by figuring your attack vs the opponents defense.
If you are firing torpedoes (there are other modifiers for range I won't disclose here) it would be your torpedo rating against the opponents total shield and armor rating.
Torp Rating and Beam Rating are obvious. They are used at the various ranges to determine your attack (inside of 300,000 it is a combination of both).
Shields plus Armor determines your chances against a given roll.
Combat Manuverability determines basically how many movement points a group of ships has each turn. I will determine an average rating in the battle (whatever it is) then assign each group a movement capability above and below that. So if you have highly manuverable ships they might get to move 7 hexes. Normal ships 5. And lumbering ships would move 3.
That is the long and short of it. Still working out the details but the key for me will be to have standardized data entry on a sheet I can rip data off of and plug into a battle sheet I will have to make so that I can get these setup quickly.
If you are firing torpedoes (there are other modifiers for range I won't disclose here) it would be your torpedo rating against the opponents total shield and armor rating.
Torp Rating and Beam Rating are obvious. They are used at the various ranges to determine your attack (inside of 300,000 it is a combination of both).
Shields plus Armor determines your chances against a given roll.
Combat Manuverability determines basically how many movement points a group of ships has each turn. I will determine an average rating in the battle (whatever it is) then assign each group a movement capability above and below that. So if you have highly manuverable ships they might get to move 7 hexes. Normal ships 5. And lumbering ships would move 3.
That is the long and short of it. Still working out the details but the key for me will be to have standardized data entry on a sheet I can rip data off of and plug into a battle sheet I will have to make so that I can get these setup quickly.
- Deepcrush
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Re: Star Trek Sim discussion
Hey, I'd love to get something like that going. It would allow the smaller powers to have a chance against the bigger powers since we couldn't just send 50000 scouts against them and win outright.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Star Trek Sim discussion
Yeah, I agree with Deep; it would change the battle dynamic pretty effectively. I vote yes.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
- BigJKU316
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Re: Star Trek Sim discussion
The main reason I did not throw something like this in at the outset is that the initial spreadsheet was enough. I will work on it. No EIS date yet though.Tsukiyumi wrote:Yeah, I agree with Deep; it would change the battle dynamic pretty effectively. I vote yes.
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Re: Star Trek Sim discussion
That's cool, man. Take your time; we're in no real rush.
You've got DITL calc stats on all of my ships already anyways.
You've got DITL calc stats on all of my ships already anyways.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Star Trek Sim discussion
It may take me two weeks, but I'll get 'er done.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Re: Star Trek Sim discussion
I'll work on it... shouldn't be too long.
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