Alpha Star Trek Sim discussion

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stitch626
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Re: Star Trek Sim discussion

Post by stitch626 »

Well, nice to know I'm not the only one who has problems.

Deep, I think your enjoying the Klingon part a bit too much. :P
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Re: Star Trek Sim discussion

Post by Deepcrush »

stitch626 wrote:Well, nice to know I'm not the only one who has problems.
Yeah, the shit hit the fan this turn.
stitch626 wrote:Deep, I think your enjoying the Klingon part a bit too much. :P
Fraking DUH! You didn't see it coming? :poke:
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stitch626
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Re: Star Trek Sim discussion

Post by stitch626 »

Not as much... :oops:
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Re: Star Trek Sim discussion

Post by Deepcrush »

Dude, this war was AWESOME! Plus I've got another one coming up next turn. Epic bloody glory!
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stitch626
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Re: Star Trek Sim discussion

Post by stitch626 »

This would have been a messy war to continue though. I'm glad it is over. Have fun down south.
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Re: Star Trek Sim discussion

Post by Deepcrush »

stitch626 wrote:This would have been a messy war to continue though. I'm glad it is over.
Don't be a kill joy, you must have done well enough since you're still alive!
stitch626 wrote: Have fun down south.
Oh, I will... you can trust in that!
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Re: Star Trek Sim discussion

Post by Deepcrush »

Oh that was a spicey war! Thanks for the FNS update Big.
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

Hey, my units fought to the death just like I ordered. Awesome. :lol:
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Re: Star Trek Sim discussion

Post by Deepcrush »

It helps that our units aren't allowed to surrender... :lol:
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Tsukiyumi wrote:Hey, my units fought to the death just like I ordered. Awesome. :lol:
Yeah, I re-worked the non-tactical battles from what is in the rules to a series of rounds to get more granular results. I need to add it to the rules but have not gotten to it.

Basically when we don't break down to player command each fleet trys to start either close or far away, depending on their cloaking tech and what would benefit them most. Then the forces close range based on how badly both want to get closer.

So a battle for one side will log like this.

Engagement History Result Damage Roll
1 Torpedo Exchange Defeat 96
2 Torpedo Exchange Defeat 94
3 Battle Defeat 98
4 Melee Defeat 33

Once it gets to the point where engagement is no longer practical someone either retreats or gets mopped up (the system has a flaw in that it uses percentages of your force lost, when your forces get too small they become nearly impossible to kill by dice rolls so I just call it off once it gets really lopsided). Each round results in Major Victory, Victory, Draw, Defeat, Major Defeat. The damage roll determines how much you were hurt and is modified by range and the battle result.

In the case of QonoS the fire on the base necessitated you return fire or lose the starbase, which was like 2/3rd of your firepower. By the time you got close enough to think about raming people your ranks were pretty badly shreded (like 2 out of every 3 ships were damaged or destroyed) and it just was not happening. They did not surrender, they just ceased to function as an organized unit.
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Re: Star Trek Sim discussion

Post by Sonic Glitch »

So... the conclusion of the committee is "inconclusive"? There's not enough evidence to say that the Gorn High Command ordered the attacks, but also not enough to say they didn't?

Well... f*ck. :lol:
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Re: Star Trek Sim discussion

Post by stitch626 »

That went well. :laughroll:
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Re: Star Trek Sim discussion

Post by Lt. Staplic »

Sonic Glitch wrote:So... the conclusion of the committee is "inconclusive"? There's not enough evidence to say that the Gorn High Command ordered the attacks, but also not enough to say they didn't?

Well... f*ck. :lol:
pretty much, if this was a court of law you wouldn't be found guilty, but then you haven't assured us of your innocence.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Sonic Glitch wrote:So... the conclusion of the committee is "inconclusive"? There's not enough evidence to say that the Gorn High Command ordered the attacks, but also not enough to say they didn't?

Well... f*ck. :lol:
It is just kind of the nature of the beast in the he said/she said type thing. Absent interrogating your whole government and military command structure you just can't ever say for sure.
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Re: Star Trek Sim discussion

Post by Deepcrush »

*Cracks knuckles*

Well, time to get back to business... :happydevil:
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