Alpha Star Trek Sim discussion

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BigJKU316
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Everyone should have turn reports now as well.
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Deepcrush
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Re: Star Trek Sim discussion

Post by Deepcrush »

Sonic you traitor! Where's your Gorn avatar!?
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Re: Star Trek Sim discussion

Post by stitch626 »

Hey Deep, where's your Klingon avatar? :poke:
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Re: Star Trek Sim discussion

Post by Deepcrush »

Its still there... :poke:
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

Just we can't see it.
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Re: Star Trek Sim discussion

Post by Deepcrush »

I can, I'm not having the avatar problems you guys are.
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

Deepcrush wrote:I can, I'm not having the avatar problems you guys are.
I can't see your avatar.
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Re: Star Trek Sim discussion

Post by Mark »

Me neither. Or is this a new AV....the invisable Klingon :mrgreen:
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Re: Star Trek Sim discussion

Post by Tsukiyumi »

There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Star Trek Sim discussion

Post by stitch626 »

Fixed now... :lol:
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Re: Star Trek Sim discussion

Post by BigJKU316 »

If everyone could try for Saturday for stuff I would appreciate it. Going to be a complicated turn I think.
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Re: Star Trek Sim discussion

Post by stitch626 »

You have mine with the last sheet right? DO you want me to give a rundown of my orders again? Just for clarification purposes?
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Yes, it was only a 6 month turn so a new sheet is not needed. Any military orders are needed.

I should clairfy, most people submit a new sheet just to show where their forces are with the operations tab. You just can't adjust anything but your fleet disposition and troops at the moment since it is not a budget turn.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Sorry, I feel the need to clarify more. You could do things like buy bases and troops but I am not going to roll the budget numbers until next weekends turn. So you will pay for anything you started building now with next years money if you are making a change that impacts your budget.

So you all know what happens when I roll the budget is that I roll over your cash total based on what is left at the end of the turn. Then I reset all one time cost to 0, transfer troops, bases and ship from building to active to give you your starting point budget wise for the next year.

In these shorter turns what will happen is that I will move troops, bases and ships to active but they will stay in the cost column until next turn, when they will be applied to next years one time cost. If you have questions PM me.
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Re: Star Trek Sim discussion

Post by Sonic Glitch »

BigJKU316 wrote:Sorry, I feel the need to clarify more. You could do things like buy bases and troops but I am not going to roll the budget numbers until next weekends turn. So you will pay for anything you started building now with next years money if you are making a change that impacts your budget.

So you all know what happens when I roll the budget is that I roll over your cash total based on what is left at the end of the turn. Then I reset all one time cost to 0, transfer troops, bases and ship from building to active to give you your starting point budget wise for the next year.

In these shorter turns what will happen is that I will move troops, bases and ships to active but they will stay in the cost column until next turn, when they will be applied to next years one time cost. If you have questions PM me.
I have no time this weekend, so assume I'm continuing in the same pattern
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